TrainerDex/RB:079: Difference between revisions
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>Jctitan48 (Payout data.) |
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![[TrainerDex/RB:078|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:080|Next glitch Trainer→]] |
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|[[TrainerDex/RB:078|(Variable name?) (4E)]]||'''(Variable name?) (4F)'''||[[TrainerDex/RB:080|(Variable name?) (50)]] |
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[[File:RB Trainer a 4F.png|thumb|right|160px|Battling with (Variable name?) (4F).]] |
[[File:RB Trainer a 4F.png|thumb|right|160px|Battling with (Variable name?) (4F).]] |
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__NOTOC__ |
__NOTOC__ |
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'''(Variable name?)''' (hex:4F) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
'''(Variable name?)''' (hex:4F) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
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==Move modification AI routines== |
==Move modification AI routines== |
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*$18FA (move choice modification #$05) |
*$18FA (move choice modification #$05) |
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==Structure 2 routine== |
==Structure 2 routine== |
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*$D067 |
*$D067 |
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==Observations== |
==Observations== |
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*Game may [[game freeze|freeze]] on opponent's turn |
*Game may [[game freeze|freeze]] on opponent's turn |
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== Trainer payout data == |
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{{clr}} |
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Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster. |
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{{stub}} |
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Base payout: 9850{{stub}} |
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[[Category:Glitch Trainers]] |
[[Category:Glitch Trainers]] |
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[[Category:Artificial Trainer classes]] |
[[Category:Artificial Trainer classes]] |
Latest revision as of 04:06, 22 March 2020
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
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(Variable name?) (4E) | (Variable name?) (4F) | (Variable name?) (50) |
(Variable name?) (hex:4F) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes 4FF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data. |
Move modification AI routines
- $18FA (move choice modification #$05)
Structure 2 routine
- $D067
Observations
- Game may freeze on opponent's turn
Trainer payout data
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
Base payout: 9850
This article or section is a stub. You can help Glitch City Wiki by expanding it. |