TrainerDex/RB:080: Difference between revisions

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Game Genie codes 50F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Game Genie codes 50F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.


{{incomplete|Trainer AI and payout data}}
{{incomplete|Payout data}}

==Move modification AI routines==
*$3503 (move choice modification #$4F)
*$FAC5 (move choice modification #$52)

==Structure 2 routine==
*$66D6

==Observations==
*Observed loading the [[offgao memory editor]] or part of it (including basic menu with digits) on turn 1 (stored at $FA80). On turn 2, the foe used a Hyper Potion and the offgao memory editor loaded again.

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Revision as of 15:59, 10 September 2018

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (4F) (Variable name?) (50) (Variable name?) (51)
Battling with (Variable name?) (50).

(Variable name?) (hex:50) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 50F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.

This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.

Move modification AI routines

  • $3503 (move choice modification #$4F)
  • $FAC5 (move choice modification #$52)

Structure 2 routine

  • $66D6

Observations

  • Observed loading the offgao memory editor or part of it (including basic menu with digits) on turn 1 (stored at $FA80). On turn 2, the foe used a Hyper Potion and the offgao memory editor loaded again.


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