TrainerDex/RB:082: Difference between revisions

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(Payout data.)
 
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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[TrainerDex/RB:081|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:083|Next glitch Trainer→]]
![[TrainerDex/RB:081|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:083|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:081|(Variable name?) (51)]] || '''(Variable name?) (52)''' || [[TrainerDex/RB:083|(Variable name?) (53)]]
|[[TrainerDex/RB:081|(Variable name?) (51)]]||'''(Variable name?) (52)'''||[[TrainerDex/RB:083|(Variable name?) (53)]]
|}
|}


[[File:RB Trainer a 52.png|thumb|right|160px|Battling with (Variable name?) (52).]]
[[File:RB Trainer a 52.png|thumb|right|160px|Battling with (Variable name?) (52).]]
__NOTOC__
__NOTOC__

'''(Variable name?)''' (hex:52) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(Variable name?)''' (hex:52) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


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==Move modification AI routines==
==Move modification AI routines==

*$4220 (move choice modification #$21)
*$4220 (move choice modification #$21)
*$2157 (move choice modification #$54)
*$2157 (move choice modification #$54)


==Structure 2 routine==
==Structure 2 routine==

*$CD05
*$CD05


==Observations==
==Observations==

*Game may [[game freeze|freeze]] after making a move
*Game may [[game freeze|freeze]] after making a move


== Trainer payout data ==
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.


{{clr}}
Base payout: 9150{{clr}}{{stub}}
{{stub}}
[[Category:Glitch Trainers]]
[[Category:Glitch Trainers]]
[[Category:Artificial Trainer classes]]
[[Category:Artificial Trainer classes]]

Latest revision as of 04:11, 22 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (51) (Variable name?) (52) (Variable name?) (53)
Battling with (Variable name?) (52).


(Variable name?) (hex:52) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 52F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.

This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.

Move modification AI routines

  • $4220 (move choice modification #$21)
  • $2157 (move choice modification #$54)

Structure 2 routine

  • $CD05

Observations

  • Game may freeze after making a move

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 9150

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