TrainerDex/RB:085: Difference between revisions

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(Payout data.)
 
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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[TrainerDex/RB:084|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:086|Next glitch Trainer→]]
![[TrainerDex/RB:084|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:086|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:084|(Variable name?) (54)]] || '''(Variable name?) (55)''' || [[TrainerDex/RB:086|(Variable name?) (56)]]
|[[TrainerDex/RB:084|(Variable name?) (54)]]||'''(Variable name?) (55)'''||[[TrainerDex/RB:086|(Variable name?) (56)]]
|}
|}


[[File:RB Trainer a 55.png|thumb|right|160px|Battling with (Variable name?) (55).]]
[[File:RB Trainer a 55.png|thumb|right|160px|Battling with (Variable name?) (55).]]
__NOTOC__
__NOTOC__

'''(Variable name?)''' (hex:55) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(Variable name?)''' (hex:55) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


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==Move modification AI routines==
==Move modification AI routines==

*$9C18 (move choice modification #$70)
*$9C18 (move choice modification #$70)


==Structure 2 routine==
==Structure 2 routine==

*$D020
*$D020


==Observations==
==Observations==

*Game may [[game freeze|freeze]] after making a move
*Game may [[game freeze|freeze]] after making a move

{{clr}}
== Trainer payout data ==
{{stub}}
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 5481{{clr}}{{stub}}
[[Category:Glitch Trainers]]
[[Category:Glitch Trainers]]
[[Category:Artificial Trainer classes]]
[[Category:Artificial Trainer classes]]

Latest revision as of 04:17, 22 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (54) (Variable name?) (55) (Variable name?) (56)
Battling with (Variable name?) (55).


(Variable name?) (hex:55) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 55F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.

This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.

Move modification AI routines

  • $9C18 (move choice modification #$70)

Structure 2 routine

  • $D020

Observations

  • Game may freeze after making a move

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 5481

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