TrainerDex/RB:086: Difference between revisions
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>Jctitan48 (Payout data.) |
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![[TrainerDex/RB:085|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:087|Next glitch Trainer→]] |
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|[[TrainerDex/RB:085|(Variable name?) (55)]]||'''(Variable name?) (56)'''||[[TrainerDex/RB:087|(Variable name?) (57)]] |
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[[File:RB Trainer a 56.png|thumb|right|160px|Battling with (Variable name?) (56).]] |
[[File:RB Trainer a 56.png|thumb|right|160px|Battling with (Variable name?) (56).]] |
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__NOTOC__ |
__NOTOC__ |
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'''(Variable name?)''' (hex:56) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
'''(Variable name?)''' (hex:56) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
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==Move modification AI routines== |
==Move modification AI routines== |
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*$CFED (move choice modification #$28) |
*$CFED (move choice modification #$28) |
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*$000E (move choice modification #$57) |
*$000E (move choice modification #$57) |
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==Structure 2 routine== |
==Structure 2 routine== |
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*$CD05 |
*$CD05 |
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==Observations== |
==Observations== |
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*Game may [[game freeze|freeze]] after making a move |
*Game may [[game freeze|freeze]] after making a move |
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== Trainer payout data == |
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{{clr}} |
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Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster. |
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{{stub}} |
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Base payout: 8990{{clr}}{{stub}} |
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[[Category:Glitch Trainers]] |
[[Category:Glitch Trainers]] |
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[[Category:Artificial Trainer classes]] |
[[Category:Artificial Trainer classes]] |
Latest revision as of 04:18, 22 March 2020
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
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(Variable name?) (55) | (Variable name?) (56) | (Variable name?) (57) |
(Variable name?) (hex:56) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes 56F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data. |
Move modification AI routines
- $CFED (move choice modification #$28)
- $000E (move choice modification #$57)
Structure 2 routine
- $CD05
Observations
- Game may freeze after making a move
Trainer payout data
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
Base payout: 8990
This article or section is a stub. You can help Glitch City Wiki by expanding it. |