TrainerDex/RB:088: Difference between revisions

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Game Genie codes 58F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it, but it may sometimes [[game freeze|freeze]] the game instead.
Game Genie codes 58F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it, but it may sometimes [[game freeze|freeze]] the game instead.


It has curiously been observed with what appears to Trainer AI with an execution pointer that leads to the code executed by [[glitch item]] [[ItemDex/RB:093|8F (hex:5D)]] (or otherwise at the stored Pokémon data region), due to a successful load of [[offgao's memory editor]]. However, its execution pointer doesn't seem to always execute the same code, and can result in freezes.
It has curiously been observed with what appears to Trainer AI with an execution pointer that leads to the code executed by [[glitch item]] [[ItemDex/RB:093|8F (hex:5D)]] (or otherwise at the stored Pokémon data region), due to a successful load of [[offgao's memory editor]]. However, this behavior does not always occur in battle.


{{incomplete|Payout data}}
{{incomplete|Payout data}}

Revision as of 17:09, 26 August 2018

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(Variable name?) (57) (Variable name?) (58) (Variable name?) (59)
Battling with (Variable name?) (58).

(Variable name?) (hex:58) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 58F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it, but it may sometimes freeze the game instead.

It has curiously been observed with what appears to Trainer AI with an execution pointer that leads to the code executed by glitch item 8F (hex:5D) (or otherwise at the stored Pokémon data region), due to a successful load of offgao's memory editor. However, this behavior does not always occur in battle.

This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.


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