TrainerDex/RB:089: Difference between revisions

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(Payout data.)
 
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{| class="wikitable"
{| class="wikitable"
|-
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! [[TrainerDex/RB:087|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:090|Next glitch Trainer→]]
![[TrainerDex/RB:088|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:090|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:087|(Variable name?) (58)]] || '''(Variable name?) (59)''' || [[TrainerDex/RB:090|(Variable name?) (5A)]]
|[[TrainerDex/RB:088|(Variable name?) (58)]]||'''(Variable name?) (59)'''||[[TrainerDex/RB:090|(Variable name?) (5A)]]
|}
|}


[[File:RB Trainer a 59.png|thumb|right|160px|Battling with (Variable name?) (59) (with [[glitch sound bank|sound bank fix]])]]
[[File:RB Trainer a 59.png|thumb|right|160px|Battling with (Variable name?) (59) (with [[glitch sound bank|sound bank fix]])]]
__NOTOC__
__NOTOC__

'''(Variable name?)''' (hex:59) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(Variable name?)''' (hex:59) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


Game Genie codes 59F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Game Genie codes 59F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. The game may [[game freeze|freeze]] before encountering it. This can be avoided by using [[OAM DMA hijacking]] to lock the sound bank to a valid value (see [[glitch sound bank]]).

==Move modification AI routines==

*$C001 (move choice modification #$25)

==Structure 2 routine==

*$D080

==Observations==

*Game may [[game freeze|freeze]] on opponent's turn

{{incomplete|Payout data}}

== Trainer payout data ==
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.


Base payout: 9593{{clr}}{{stub}}
{{incomplete|Trainer AI, Payout data}}
{{clr}}
{{stub}}
[[Category:Glitch Trainers]]
[[Category:Glitch Trainers]]
[[Category:Artificial Trainer classes]]
[[Category:Artificial Trainer classes]]

Latest revision as of 04:22, 22 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (58) (Variable name?) (59) (Variable name?) (5A)
Battling with (Variable name?) (59) (with sound bank fix)


(Variable name?) (hex:59) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 59F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. The game may freeze before encountering it. This can be avoided by using OAM DMA hijacking to lock the sound bank to a valid value (see glitch sound bank).

Move modification AI routines

  • $C001 (move choice modification #$25)

Structure 2 routine

  • $D080

Observations

  • Game may freeze on opponent's turn
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 9593

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