TrainerDex/RB:089: Difference between revisions
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'''(Variable name?)''' (hex:59) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
'''(Variable name?)''' (hex:59) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
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Game Genie codes 59F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. |
Game Genie codes 59F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. The game may [[game freeze|freeze]] before encountering it. This can be avoided by using [[OAM DMA hijacking]] to lock the sound bank to a valid value (see [[glitch sound bank]]). |
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==Move modification AI routines== |
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*$C001 (move choice modification #$25) |
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==Structure 2 routine== |
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*$D080 |
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==Observations== |
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*Game may [[game freeze|freeze]] on opponent's turn |
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Revision as of 18:31, 11 September 2018
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
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(Variable name?) (58) | (Variable name?) (59) | (Variable name?) (5A) |
(Variable name?) (hex:59) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes 59F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. The game may freeze before encountering it. This can be avoided by using OAM DMA hijacking to lock the sound bank to a valid value (see glitch sound bank).
Move modification AI routines
- $C001 (move choice modification #$25)
Structure 2 routine
- $D080
Observations
- Game may freeze on opponent's turn
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