TrainerDex/RB:089: Difference between revisions

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'''(Variable name?)''' (hex:59) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(Variable name?)''' (hex:59) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


Game Genie codes 59F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Game Genie codes 59F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. The game may [[game freeze|freeze]] before encountering it. This can be avoided by using [[OAM DMA hijacking]] to lock the sound bank to a valid value (see [[glitch sound bank]]).


==Move modification AI routines==
{{incomplete|Trainer AI, Payout data}}
*$C001 (move choice modification #$25)

==Structure 2 routine==
*$D080

==Observations==
*Game may [[game freeze|freeze]] on opponent's turn

{{incomplete|Payout data}}
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Revision as of 18:31, 11 September 2018

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(Variable name?) (58) (Variable name?) (59) (Variable name?) (5A)
Battling with (Variable name?) (59) (with sound bank fix)

(Variable name?) (hex:59) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 59F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. The game may freeze before encountering it. This can be avoided by using OAM DMA hijacking to lock the sound bank to a valid value (see glitch sound bank).

Move modification AI routines

  • $C001 (move choice modification #$25)

Structure 2 routine

  • $D080

Observations

  • Game may freeze on opponent's turn
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.


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