TrainerDex/RB:093: Difference between revisions

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(Payout data.)
 
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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[TrainerDex/RB:092|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:094|Next glitch Trainer→]]
![[TrainerDex/RB:092|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:094|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:092|(Variable name?) (5C)]] || '''(Variable name?) (5D)''' || [[TrainerDex/RB:094|(Variable name?) (5E)]]
|[[TrainerDex/RB:092|(Variable name?) (5C)]]||'''(Variable name?) (5D)'''||[[TrainerDex/RB:094|(Variable name?) (5E)]]
|}
|}


[[File:RB Trainer a 5D.png|thumb|right|160px|Battling with (Variable name?) (5D)]]
[[File:RB Trainer a 5D.png|thumb|right|160px|Battling with (Variable name?) (5D)]]
__NOTOC__
__NOTOC__

'''(Variable name?)''' (hex:5D) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(Variable name?)''' (hex:5D) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


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==Move modification AI routines==
==Move modification AI routines==

*$1A23 (move choice modification #$40)
*$1A23 (move choice modification #$40)


==Structure 2 routine==
==Structure 2 routine==

*$D040
*$D040


==Observations==
==Observations==

*The game may [[game freeze|freeze]] after choosing a move.
*The game may [[game freeze|freeze]] after choosing a move.


{{incomplete|Payout data}}
{{incomplete|Payout data}}

{{clr}}
== Trainer payout data ==
{{stub}}
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 8788{{clr}}{{stub}}
[[Category:Glitch Trainers]]
[[Category:Glitch Trainers]]
[[Category:Artificial Trainer classes]]
[[Category:Artificial Trainer classes]]

Latest revision as of 04:31, 22 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (5C) (Variable name?) (5D) (Variable name?) (5E)
Battling with (Variable name?) (5D)


(Variable name?) (hex:5D) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 5DF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.


Move modification AI routines

  • $1A23 (move choice modification #$40)

Structure 2 routine

  • $D040

Observations

  • The game may freeze after choosing a move.
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 8788

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