TrainerDex/RB:097: Difference between revisions

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(Payout data.)
 
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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[TrainerDex/RB:096|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:098|Next glitch Trainer→]]
![[TrainerDex/RB:096|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:098|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:096|(Variable name?) (60)]] || '''(Variable name?) (61)''' || [[TrainerDex/RB:098|(Variable name?) (62)]]
|[[TrainerDex/RB:096|(Variable name?) (60)]]||'''(Variable name?) (61)'''||[[TrainerDex/RB:098|(Variable name?) (62)]]
|}
|}


[[File:RB Trainer a 61.png|thumb|right|160px|Battling with (Variable name?) (61)]]
[[File:RB Trainer a 61.png|thumb|right|160px|Battling with (Variable name?) (61)]]
__NOTOC__
__NOTOC__

'''(Variable name?)''' (hex:61) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(Variable name?)''' (hex:61) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


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==Move modification AI routines==
==Move modification AI routines==

*$C001 (move choice modification #$25)
*$C001 (move choice modification #$25)


==Structure 2 routine==
==Structure 2 routine==

*$3ED0
*$3ED0


==Observations==
==Observations==

*May cause a [[game freeze]] after selecting a move
*May cause a [[game freeze]] after selecting a move


{{incomplete|Payout data}}
{{incomplete|Payout data}}

{{clr}}
== Trainer payout data ==
{{stub}}
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 9793{{clr}}{{stub}}
[[Category:Glitch Trainers]]
[[Category:Glitch Trainers]]
[[Category:Artificial Trainer classes]]
[[Category:Artificial Trainer classes]]

Latest revision as of 04:39, 22 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (60) (Variable name?) (61) (Variable name?) (62)
Battling with (Variable name?) (61)


(Variable name?) (hex:61) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 61F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.

Move modification AI routines

  • $C001 (move choice modification #$25)

Structure 2 routine

  • $3ED0

Observations

This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 9793

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