TrainerDex/RB:166: Difference between revisions

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>Torchickens
(Created page with "{| class="wikitable" |- ! ← Previous glitch Trainer !! Current glitch Trainer !! Next glitch Trainer→ |- | TrainerDex/RB:165...")
 
>Torchickens
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! [[TrainerDex/RB:165|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:167|Next glitch Trainer→]]
! [[TrainerDex/RB:165|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:167|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:165|(Variable name?) (A4)]] || '''(Variable name?) (A6)''' || [[TrainerDex/RB:167|(Variable name?) (A7)]]
| [[TrainerDex/RB:165|(Variable name?) (A5)]] || '''(Variable name?) (A6)''' || [[TrainerDex/RB:167|(Variable name?) (A7)]]
|}
|}



Latest revision as of 11:14, 1 September 2018

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (A5) (Variable name?) (A6) (Variable name?) (A7)
Battling with (Variable name?) (A6)

(Variable name?) (hex:A6) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes A6F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.

Trainer AI functions

Move modification AI routines

  • $ED11 (move choice modification #$09)
  • $9C18 (move choice modification #$70)
  • $E5C9 (move choice modification #$71)
  • $D1C1 (move choice modification #$7B)
  • $C9E1 (move choice modification #$7C)

Structure 2 routine

  • $CFE8

Observations:

  • Game may freeze after making a move
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.


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