TrainerDex/RB:167: Difference between revisions
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>Torchickens (Created page with "{| class="wikitable" |- ! ← Previous glitch Trainer !! Current glitch Trainer !! Next glitch Trainer→ |- | TrainerDex/RB:166...") |
>Torchickens No edit summary |
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! [[TrainerDex/RB:166|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:168|Next glitch Trainer→]] |
! [[TrainerDex/RB:166|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:168|Next glitch Trainer→]] |
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| [[TrainerDex/RB:166|(Variable name?) ( |
| [[TrainerDex/RB:166|(Variable name?) (A6)]] || '''(Variable name?) (A7)''' || [[TrainerDex/RB:168|(Variable name?) (A8)]] |
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Latest revision as of 11:20, 1 September 2018
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
---|---|---|
(Variable name?) (A6) | (Variable name?) (A7) | (Variable name?) (A8) |
(Variable name?) (hex:A7) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes A7F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Trainer AI functions
Move modification AI routines
- $0505 (move choice modification #$0B)
- $D1C1 (move choice modification #$7B)
- $C9E1 (move choice modification #$7C)
Structure 2 routine
- $D8A5
Observations:
- Battle may restart after choosing a move, with a black square tile being printed on the opponent's last level digit
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data. |
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