TrainerDex/RB:169: Difference between revisions
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[[File:RB Trainer a A9.png|thumb|right|160px|Battling with (Variable name?) ( |
[[File:RB Trainer a A9.png|thumb|right|160px|Battling with (Variable name?) (A9)]] |
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'''(Variable name?)''' (hex:A9) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
'''(Variable name?)''' (hex:A9) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
Latest revision as of 11:29, 1 September 2018
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
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(Variable name?) (A8) | (Variable name?) (A9) | (Variable name?) (AA) |
(Variable name?) (hex:A9) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes A9F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Trainer AI functions
Move modification AI routines
- $06CF (move choice modification #$0A)
- $D1C1 (move choice modification #$7B)
- $C9E1 (move choice modification #$7C)
- $D1C1 (move choice modification #$7B)
Structure 2 routine
- $3A87
Observations:
- Battle may restart after choosing a move, with a black tile temporarily replacing the last digit of the opponent's level
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data. |
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