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Trainer escape glitch: Difference between revisions

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This trick can be performed after completing one of the Trainer escape methods above in the '[[Trainer escape glitch#Initial steps of the glitch|initial steps of the glitch]]' section and may temporarily remove the ability to open the start menu.
 
There are two obstacles that usually need to be cleared before a Special stat encounter could work, [httphttps://forums.glitchcity.info/index.php?topic=7256.msg198353#msg198353 as documented by Háčky].
 
*Bit 0 of $CD60 needs to be unset. This bit is set when a Trainer spots the player and when it is set disables the Start menu, and partially disables the A and B buttons except for certain actions like using a PC. There is no known method to clear the following obstacle without clearing this one either beforehand or in the process (except by cheating or utilizing other glitches).
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==Trade NPC Pokémon and resulting Pokémon==
For some reason, when you talk to a trade NPC after enabling a potential Special stat encounter (so an instant encounter when you return to the route you escaped from), it will change the Pokémon you encounter to be no longer based on the Special stat, but rather, [httphttps://forums.glitchcity.info/index.php?topic=6618.0 the identifiers of the fifth and sixth characters (including end name markers) of the trade Pokémon's nickname], but encountering a wild Pokémon or Trainer afterwards will 'overwrite' the Pokémon to be based on the enemy's Special stat again.
 
This trick does not work in the Japanese Pokémon Red/Green/Blue.
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