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All glitch moves beyond hex:80 have the name of the glitch move modulo 128, for example glitch type 0x81 is referred to as a Fighting-type move; which is the same name as the valid type 0x01.
 
Many of the names of glitch types are random or based on the RAM. For this reason, allsuch glitch types have been given sample names; which are only one example of the glitch move's name.
 
==Valid non-glitch types==
 
Types 00-08 are physical. Moves 14-1A are special. The gaps between the valid physical and special stats may have been intended as placeholders for Game Freak to potentially add more types into the game.
 
Internally, a pure-type Pokémon is the same type twice (e.g. Fire/Fire).
 
When trading Generation I [[glitch Pokémon]] to become Generation II Pokémon for the [[Time Capsule exploit]], 09 can be used for Steel-type ; and 1B (27) for Dark-type. If the types match the Generation II Pokémon, it will go through even though these types did not exist in Generation I.
 
===Introduced in Red/Green/Blue/Yellow===
 
{|
{| align=top style="background: grey; -moz-border-radius: 0.5em; border: 5px solid #000000; color: grey"
|-
|
Line 51 ⟶ 59:
|Fire
|14
|1420
|-
|Water
|15
|1521
|-
|Grass
|16
|1622
|-
|Electric
|17
|1723
|-
|Psychic
|18
|1824
|-
|Ice
|19
|1925
|-
|Dragon
|1A
|1A26
|}
|}
 
===Introduced in Gold/Silver/Crystal===
 
{|
|-
|
{| class="wikitable sortable"
! Name !! Hex ID !! Dec ID
|-
|Steel
|09
|09
|-
|???
|13
|13
|-
|Dark
|1B
|1B
|-
|}
|}
Line 81 ⟶ 112:
==Pokémon Red and Blue==
{|
{| align=top style="background: grey; -moz-border-radius: 0.5em; border: 5px solid #000000; color: grey"
|-
|
Line 385 ⟶ 415:
==Pokémon Yellow==
{|
{| align=top style="background: grey; -moz-border-radius: 0.5em; border: 5px solid #000000; color: grey"
|-
|
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