TypeDex: Difference between revisions
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All glitch moves beyond hex:80 have the name of the glitch move modulo 128, for example glitch type 0x81 is referred to as a Fighting-type move; which is the same name as the valid type 0x01.
Many of the names of glitch types are random or based on the RAM. For this reason,
==Valid non-glitch types==
Types 00-08 are physical. Moves 14-1A are special. The gaps between the valid physical and special stats may have been intended as placeholders for Game Freak to potentially add more types into the game.
Internally, a pure-type Pokémon is the same type twice (e.g. Fire/Fire).
When trading Generation I [[glitch Pokémon]] to become Generation II Pokémon for the [[Time Capsule exploit]], 09 can be used for Steel-type ; and 1B (27) for Dark-type. If the types match the Generation II Pokémon, it will go through even though these types did not exist in Generation I.
===Introduced in Red/Green/Blue/Yellow===
{|
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|Fire
|14
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|Water
|15
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|Grass
|16
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|Electric
|17
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|Psychic
|18
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|Ice
|19
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|Dragon
|1A
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===Introduced in Gold/Silver/Crystal===
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{| class="wikitable sortable"
! Name !! Hex ID !! Dec ID
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|Steel
|09
|09
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|???
|13
|13
|-
|Dark
|1B
|1B
|-
|}
|}
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==Pokémon Red and Blue==
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==Pokémon Yellow==
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