Unused encounter system (Yellow): Difference between revisions

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{{Beta elements}}
{{beta elements}}
[[File:Hurry get away.png|thumb|160px|The message seen after running away from battle]]
An unused encounter system exists in {{Yellow}} with ID 03. It is accessible with [[Cheating device|GameShark]] code 010359D0 or by exploiting a complex glitch known as [[Text pointer manipulation mart buffer overflow glitch]].


When triggered, [[bp:Red (game)|Red's]] back sprite will appear but no Pokémon will be sent out. The FIGHT option will yield the message "Hurry, get away!" (Japanese: 「はやく にげるのじゃ!」, roughly ''run away quickly!'').


An unused battle system exists on Pokémon Yellow with a Hexadecimal Identifier of 03. If this battle system is activated through the use of a [[game-altering device]] when encountering a wild Pokémon the player cannot fight the opponent because the game will display the message "Hurry, get away!" If an item is used the game will automatically select the first one similar to how Professor Oak attempts to catch a Pikachu at the beginning of the game. Pokémon can be switched out in this battle system, however the wild Pokémon will not make a move. If the player selects run they will successfully escape from the battle.
If ITEM is chosen, the game will automatically pick and use the first item on the Bag in a similar fashion to the [[bp:Professor Oak|Professor Oak]] tutorial at the beginning of a journey where he catches [[bp:Red's Pikachu (game)|Red's Pikachu]]. Pokémon can be switched out using {{PK}}{{MN}} in this battle mode but the wild Pokémon will not make a move. If the player selects RUN, they will always successfully [[bp:Escape|escape]], even in Trainer battles.

Unlike the actual hexadecimal identifier used when Professor Oak attempts to catch a Pikachu at the beginning of the game, the player's name is not temporarily changed to 'PROF.OAK' and neither is his or her in-game sprite. Nintendo also decided that Professor Oak will catch a special Pikachu, therefore Nintendo chose to make all Pokémon encountered through this variable to have Pikachu's cry but in the unused battle system all Pokémon have their default cries.

It could be suggested Nintendo at first planned the player to catch the Pikachu by themselves but technical limitations would make it impossible for the Pikachu to have a special cry when encountered. If the special pikachu was made to occupy a unique index number it would be difficult to restrict it from being traded to Pokémon Red and Blue into a [[Glitch Pokémon|glitch Pokémon]].


It is possible that this battle mode was meant to replace "[[Wild appeared!]]" while encountering a Pokémon without having any.


==See also==
==See also==
#[[Glitch battle systems]]
* [[Glitch encounter system]]s


==External Links==
==External Links==
* [https://forums.glitchcity.info/index.php?topic=444.0 A thread on the forums about the unused encounter system]
* [https://www.youtube.com/watch?v=m2EVWpfLSQg A YouTube demonstration by ChickasaurusGL]
* [http://hakuda2.web.fc2.com/wario/poke2/y7.html Japanese page about the encounter system on Legendary Star Blob]


[[Category:Unused content]]
#[http://forums.glitchcity.info/index.php/topic,444.30.html] An article on the forums about the unused battle system]
[[Category:Prerelease information and unused content]]
#[http://www.youtube.com/watch?v=CWj91Dpk_sA] A Youtube demonstration by ChickasaurusGL

[[Category:Beta elements]]

Latest revision as of 00:46, 24 November 2016

Unused content in the Pokémon games

Unused map locations | Early English promotional Pokémon names | Eternal Flower Floette | Bird type | Unused music | Unused encounter system (Yellow) | Unused Bulbasaur slot machine symbol | Unused Shadow Pokémon | Cacophony | Unused Japanese list strings (Generation I) | Unused items | Unused Pokémon data | Unused and redundant Egg moves

See also: S.S. Anne Ship Truck

(view, talk, edit)
The message seen after running away from battle

An unused encounter system exists in Pokémon Yellow with ID 03. It is accessible with GameShark code 010359D0 or by exploiting a complex glitch known as Text pointer manipulation mart buffer overflow glitch.

When triggered, Red's back sprite will appear but no Pokémon will be sent out. The FIGHT option will yield the message "Hurry, get away!" (Japanese: 「はやく にげるのじゃ!」, roughly run away quickly!).

If ITEM is chosen, the game will automatically pick and use the first item on the Bag in a similar fashion to the Professor Oak tutorial at the beginning of a journey where he catches Red's Pikachu. Pokémon can be switched out using PKMN in this battle mode but the wild Pokémon will not make a move. If the player selects RUN, they will always successfully escape, even in Trainer battles.

It is possible that this battle mode was meant to replace "Wild appeared!" while encountering a Pokémon without having any.

See also

External Links