Unused field move 0xB4: Difference between revisions
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{{Summary page}} |
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'''Unused field move 0xB4''' is a [[glitch move]] in {{RGBY}} with an [[index number]] of 180 (hex:B4). |
'''Unused field move 0xB4''' is a [[glitch move]] in {{RGBY}} with an [[index number]] of 180 (hex:B4). |
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This move's ID is greater than that of the final valid move Struggle (hex:A5) and has an ID in between glitch moves with an improper name, which often cause [[Super Glitch]]. Furthermore, 0xB4 itself is a Super Glitch move in both Red/Blue and Yellow. |
This move's ID is greater than that of the final valid move Struggle (hex:A5) and has an ID in between glitch moves with an improper name, which often cause [[Super Glitch (Generation I)|Super Glitch]]. Furthermore, 0xB4 itself is a Super Glitch move in both Red/Blue and Yellow. |
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In the Japanese Pokémon Red and Green, 0xB4 can be used from the Pokémon menu as a field move with a blank name. This field move appears to do nothing. |
In the Japanese Pokémon Red and Green, 0xB4 can be used from the Pokémon menu as a field move with a blank name. This field move appears to do nothing. |
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Equivalent trade glitch Pokémon of the Red/Blue Pokémon include [[GlitchDex/Y:198|ァ7g (hex:C6)]], [[GlitchDex/Y:209|B ァ h (hex:D1)]], [[GlitchDex/Y:212|ゥ (hex:D4)]] and [[GlitchDex/Y:216|PkMn (hex:D8)]]. |
Equivalent trade glitch Pokémon of the Red/Blue Pokémon include [[GlitchDex/Y:198|ァ7g (hex:C6)]], [[GlitchDex/Y:209|B ァ h (hex:D1)]], [[GlitchDex/Y:212|ゥ (hex:D4)]] and [[GlitchDex/Y:216|PkMn (hex:D8)]]. |
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==In specific versions== |
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*[[AttackDex/RB:180|Glitch move 0xB4 (Red/Blue)]] |
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*[[AttackDex/Y:180|Glitch move 0xB4 (Yellow)]] |
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[[Category:Glitch moves]] |
[[Category:Glitch moves]] |
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[[Category:Unused content]] |
[[Category:Unused content]] |
Latest revision as of 20:54, 22 January 2018
This article is a summary page for different variations of a glitches, etc. when talked about as a whole. |
Unused field move 0xB4 is a glitch move in Pokémon Red, Green, Blue, and Yellow with an index number of 180 (hex:B4).
This move's ID is greater than that of the final valid move Struggle (hex:A5) and has an ID in between glitch moves with an improper name, which often cause Super Glitch. Furthermore, 0xB4 itself is a Super Glitch move in both Red/Blue and Yellow.
In the Japanese Pokémon Red and Green, 0xB4 can be used from the Pokémon menu as a field move with a blank name. This field move appears to do nothing.
In later versions (including Japanese Blue, Japanese Blue and the localizations of Red/Blue/Yellow) 0xB4 instead acts as a copy of the field move Surf, complete with badge restrictions.
Glitch Pokémon that learn 0xB4
Red/Blue
- ゥL ゥM 4 (hex:C6) (at Level 240)
- 4B 8 4 8 (hex:D1) (via PkMnaPkMnゥ ♂ fPkMnk (hex:D8) at Level 96 and Level 240)
- Aゥ G (hex:D4) (at Level 240)
- PkMnaPkMnゥ ♂ fPkMnk (hex:D8) (at Level 96 and Level 240)
- 94 (hex:F1) (at Level 224)
Yellow
- ' B' ゥ (hex:F1) (at Level 224)
Equivalent trade glitch Pokémon of the Red/Blue Pokémon include ァ7g (hex:C6), B ァ h (hex:D1), ゥ (hex:D4) and PkMn (hex:D8).