User:CytricAcid/Beginner's Guide To ACE/US Red and Blue Guide: Difference between revisions
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(→3. Setting up our first code: Starting to write this section. Stopping here for now because I'm currently uncertain whether 2 (ld [bc], a) is a suitable filler for presenting on the wiki.) |
(→Get a ×255 item stack: Moved some non-essential screenshots (or placeholders thereof) to the right, and moved inessential details to the notes, so that the section fits in one screen (on my laptop).) |
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=== Get a ×255 item stack === |
=== Get a ×255 item stack === |
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[[File:Oldman1.png|thumb|Step 2: Just in case you don't remember, this NPC is [[Old man glitch|''the'' old man]].]] |
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[[File:Missing_image.jpg|thumb|Step 5: PP Up ×129 and PP Up ×255 should look like these respectively. (TODO: Add screenshot)]] |
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The goal of this step is to get a stack of any item ×255 in the bag. Since the normal limit for an item stack is ×99, this goal will require a glitch. Namely, we will duplicate the 6th item in the bag by encountering either [[MissingNo.]] or [['M (00)]] through the [[old man glitch]]. |
The goal of this step is to get a stack of any item ×255 in the bag. Since the normal limit for an item stack is ×99, this goal will require a glitch. Namely, we will duplicate the 6th item in the bag by encountering either [[MissingNo.]] or [['M (00)]] through the [[old man glitch]]. |
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# '''Have any tossable item ×1'''<ref group="note">Technically, it does not ''need'' to be ×1 right now; you only need to toss down to 127 after you have duplicated it once (increasing its quantity by 128). However, tossing down to 1 now will make later steps easier, in terms of having less math to worry about.</ref> (you can toss or use any extras) '''as the 6th item in the bag.''' |
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# '''Have any tossable item (i.e. anything that is not a Key item) as the 6th item in the bag.''' |
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#* Ideally, '''it should be a ×1 item stack''' (you can toss or use any extras), which will make later steps easier (in terms of having less math to worry about), . |
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# '''Immediately Fly to Fuchsia City<ref group="note">The more well-known location to perform the old man glitch is the eastern coast of Cinnabar Island, but it actually works with any "eastern shore tiles" that can be reached from a Fly destination without going through an area with grass encounters. This guide will use the shore tiles on the east side of the Seafoam Islands because they are closer to a location that can help us get 8F easily later.</ref>''' (without otherwise leaving Viridian City). |
# '''Immediately Fly to Fuchsia City<ref group="note">The more well-known location to perform the old man glitch is the eastern coast of Cinnabar Island, but it actually works with any "eastern shore tiles" that can be reached from a Fly destination without going through an area with grass encounters. This guide will use the shore tiles on the east side of the Seafoam Islands because they are closer to a location that can help us get 8F easily later.</ref>''' (without otherwise leaving Viridian City). |
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# '''From Fuchsia City, Surf down and then left to reach this location:'''<br />[[File:Missing_image.jpg]] (TODO: Add screenshot) |
# '''From Fuchsia City, Surf down and then left to reach this location:'''<br />[[File:Missing_image.jpg]] (TODO: Add screenshot) |
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# '''Surf along the shore for wild encounters. We are looking for the glitch Pokémon [[MissingNo.]] or [['M (00)]]<ref group="note">As mentioned on the [[old man glitch]] page, the possible encounters depend on the player's name, but at least one of the glitch Pokémon we are looking for should always be available.</ref>, which looks like one of these:'''<br />[[File:MissingNo._RB_SGB.png]][[File:Kabutops_fossil.png]][[File:Aerodactyl_fossil.png]][[File:Pokémon_Tower_ghost.png]] |
# '''Surf along the shore for wild encounters. We are looking for the glitch Pokémon [[MissingNo.]] or [['M (00)]]<ref group="note">As mentioned on the [[old man glitch]] page, the possible encounters depend on the player's name, but at least one of the glitch Pokémon we are looking for should always be available.</ref>, which looks like one of these:'''<br />[[File:MissingNo._RB_SGB.png]][[File:Kabutops_fossil.png]][[File:Aerodactyl_fossil.png]][[File:Pokémon_Tower_ghost.png]] |
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#* If you encounter a normal Pokémon instead, just keep looking. If you encounter a Trainer or another glitch Pokémon (although the latter should be impossible on English games), immediately reset for safety. |
#* If you encounter a normal Pokémon instead, just keep looking. If you encounter a Trainer or another glitch Pokémon (although the latter should be impossible on English games), immediately reset for safety. |
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#* To ensure that the glitch has worked, check the quantity of the 6th item in the bag |
#* To ensure that the glitch has worked, check the quantity of the 6th item in the bag, '''which should now be ×129''' (since the game is not designed to display three-digit numbers as the quantity of an item, the number will look glitchy). |
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# You can now escape from the battle<ref group="note">If your 6th item was one that could be used in battle (e.g. a Potion), you can use two of them in battle instead, and then catch the MissingNo. or 'M, which will immediately duplicate your 6th item again, without needing a second encounter. However overall the added complexity is probably not worth it.</ref>, then '''toss or use two of your 6th item so that you have ×127''' ( |
# You can now escape from the battle<ref group="note">If your 6th item was one that could be used in battle (e.g. a Potion), you can use two of them in battle instead, and then catch the MissingNo. or 'M, which will immediately duplicate your 6th item again, without needing a second encounter. However overall the added complexity is probably not worth it.</ref>, then '''toss or use two of your 6th item so that you have ×127'''. (Now is a good time to make another safety save.) |
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#* Now is a good time to make another safety save. |
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# Repeat step 5, i.e. '''Surf along the shore for another wild encounter with a MissingNo. or 'M'''. |
# Repeat step 5, i.e. '''Surf along the shore for another wild encounter with a MissingNo. or 'M'''. |
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#* If you have done everything correctly, '''the encounter should increase the quantity of the 6th item to 255''', which is the goal for this section. You can now escape from the battle and start the next section. |
#* If you have done everything correctly, '''the encounter should increase the quantity of the 6th item to 255''', which is the goal for this section. You can now escape from the battle and start the next section. |