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User:CytricAcid/Beginner's Guide To ACE/US Red and Blue Guide: Difference between revisions

Renamed and reordered the steps. Added a "Preparations" section.
(Renamed and reordered the steps. Added a "Preparations" section.)
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Certain steps in this guide will lead you to a game state where a mistake could crash the game, or worse, delete your save file. Make sure to double and triple check your setup and follow instructions properly before using any glitch items!
 
==1 0. PartyPreparations Setup==
This guide will assume that you have a normal save file with a certain amount of progress that you may care about.
* You need to have access to the field moves '''Surf''' and '''Fly''' (which implies that you need to have beaten Koga and Lt. Surge).
** If you really want, Teleport can replace Fly here as long as you remember to set some of your teleportation locations properly. However, acquiring [[bp:HM02#Generation_I|HM02 Fly]] is just worth it in general due to how much time it saves, not only while following this guide but also when playing the game at all.
It does not matter whether you have completed the game by beating the Elite Four at least once, although [[Hall of Fame corruption|your Hall of Fame may become corrupted]] in this process if you have already completed the game. The corruption will not affect any other aspect of the game and you can fix it with ACE if you really want.
 
=== Things to keep in mind ===
==2. Get 8F through Dry Underflow and Celadon Looping trick==
There are also a few later requirements that you may want to consider when performing the early steps.
* You need to have a '''Tentacool''' with specific PP values (which also include the '''exact number of PP Ups applied''').
** In Generation I, [[bp:PP Up|PP Up]] is a rare item with only a limited number available, and we will need 6 for our Tentacool. Thankfully, you can either duplicate PP Ups as long as you have at least 1 still available, or obtain PP Ups through glitching later.
** Most of the required PP values are also somewhat on the high side, meaning that we need to use moves with enough base PP. You can [[#Setup|peek ahead]] at the exact requirements.
** '''If you don't have a convenient Tentacool on hand, you can probably find one incidentally while Surfing towards Seafoam Islands.'''
** You can even start to set up the exact PP values early, but remember that healing at a Pokémon Center will reset the PP values to the maximum.
* You also need to have an '''Onix''', although there is no specific requirement for the Onix, so this should not be a cause for concern.
 
== 1. Get 8F through dry underflow ==
In this section, we will be manipulating our item pack a lot in order to obtain 8F. To this end it is recommended to reduce the clutter in your inventory beforehand:
* '''Have a small number of items in your item pack (but no less than 6).'''
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# '''Have any tossable item (i.e. anything that is not a Key item) as the 6th item in the bag.'''
#* Ideally, '''it should be a ×1 item stack''' (you can toss or use any extras), which will make later steps easier (in terms of having less math to worry about), .
#* A good candidate is a PP Up, which (as mentioned above) is a rare item that you will need to use on the Tentacool for the party setup.
# '''Go to Viridian City, and talk to the old man who shows you how to catch Pokémon. Watch his catch demonstration''' (by saying "No" when he asks if you are in a hurry).<br />[[File:Oldman1.png]]
# '''Immediately Fly to Fuchsia City''' (without otherwise leaving Viridian City).
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#** {{color|gray|Side note: Don't worry about the cheap item existing in your ''expanded'' inventory, as the game will not look past the Cancel button when trying to find an existing stack of that item.}}
 
== {{Anchor|Setup}}2. Party setup ==
==3. Getting Inventory back to normal/ setting up our first code==
(TODO: Link to [[bp:Tentacool_(Pokémon)/Generation_I_learnset|Tentacool's learnset]] somewhere)
 
== 3. Setting up our first code ==
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