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User:Evie (Torchickens)/Transform buffer overflow glitch: Difference between revisions

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The '''Transform buffer overflow glitch''' occurs in {{GS}} whenever a Pokémon transforms into a [[?????]]. It is probably due to those glitch Pokémon's internal sprite dimensions like how they force a link battle when encountered in the wild (even though the sprite is restricted to the typical reasonably sized looking [[File:GSCGlitch000 f.png]] variant).
 
The effects aren't constant. Like [[Move 0x00 corruption (Generation I)|CoolTrainer♀]] it seems there is room for manipulation, but the specifics aren't known.
Unfortunately a [[Glitch Dimension]] may prevent this glitch from having any practical use (although it is another way of activating one, and it hasn't been checked if it causes any [[mailbox glitches]]/Trainer House corruptions yet).
 
Unfortunately the forced Link Battle mode (causing a softlock on waiting...) or a [[Glitch Dimension]] may prevent this glitch from having any practical use (although it is another way of activating one, and it hasn't been checked if it causes any [[mailbox glitches]]/Trainer House corruptions yet).
The Pokémon that used Transform keeps its original sprite, yet a corruption occurred; i.e. the nickname of the user's Pokémon on the field.
 
The Pokémon that used Transform keeps its original sprite, yet a corruption occurredoccurs; i.e. the nickname of the user's Pokémon on the field, the opposing Ditto's HP becomes corrupted and burned etc.
 
==Steps==
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