User:MrMissingNo72/Arbitrary sprites: Difference between revisions

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(Created page with "01xxC2D0 = dimensions 01xxC3D0 = pointer byte 2 01xxC4D0 = pointer byte 1 Let's just say you encountered for example, a Venusaur using the trainer escape glitch using a Special stat of 154, and you were using the codes: 0155C2D0 0100C3D0 0140C4D0 it will appear as a Bulbasaur instead of a Venusaur.")
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Line 1: Line 1:
01xxC2D0 = dimensions
* 01xxC2D0 = dimensions
01xxC3D0 = pointer byte 2
* 01xxC3D0 = pointer byte 2
01xxC4D0 = pointer byte 1
* 01xxC4D0 = pointer byte 1


Let's just say you encountered for example, a Venusaur using the trainer escape glitch using a Special stat of 154, and you were using the codes:
Let's just say you encountered for example, a Venusaur using the trainer escape glitch using a Special stat of 154, and you were using the codes:


0155C2D0
* 0155C2D0
0100C3D0
* 0100C3D0
0140C4D0
* 0140C4D0


it will appear as a Bulbasaur instead of a Venusaur.
it will appear as a Bulbasaur instead of a Venusaur.

Latest revision as of 14:33, 6 July 2023

  • 01xxC2D0 = dimensions
  • 01xxC3D0 = pointer byte 2
  • 01xxC4D0 = pointer byte 1

Let's just say you encountered for example, a Venusaur using the trainer escape glitch using a Special stat of 154, and you were using the codes:

  • 0155C2D0
  • 0100C3D0
  • 0140C4D0

it will appear as a Bulbasaur instead of a Venusaur.