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User talk:Lucan Pera: Difference between revisions

m
Added some links so that it's easier to see what the wiki has to say about the glitch items you are talking about. Hope you don't mind!
(Created page with "thumb thumb Hello everyone! I've been messing around with the glitch item Q;MP- (hex: 72) in the Italian version of Pok...")
 
m (Added some links so that it's easier to see what the wiki has to say about the glitch items you are talking about. Hope you don't mind!)
 
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Hello everyone!
 
I've been messing around with the glitch item [[ItemDex/Y:114|Q;MP- (hex: 72)]] in the Italian version of Pokémon Yellow (also in the English one, but mostly in the Italian one because it's the only one I have on my Nintendo 2DS at the moment).
It works just like the item [[ItemDex/Y:094|9F (hex: 5E)]] but using it repeatedly and then talking/walking towards to an NPC that "forces you to walk" (like, the thirsty guard who stops you, the old man or the guy at the safari zone gate) can cause the game to change colour palette (with different kind of colours).
I don't know if it had any actual effect, but I usually entered and exited a building different times as well.
 
I was just wandering if there was a reason for this behaviour in this item (and in other items that restart the map outside of a battle)
 
Update: after using the item for 32 times, the color pallettes start getting messy. This happens whenever you talk to npcs and read signs. Still, it seems to have no use rather then being fun to mess around (there's also this video I made that showcase a fun effect I found out
https://youtu.be/-gt4yNKBdOo )
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