VRAM inaccessibility: Difference between revisions

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(Created page with "'''VRAM inaccessibility''' is a phenomenon that occurs in Game Boy games. Due to the fact that VRAM can only be read or written to at specific periods of time, attempting to...")
 
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'''VRAM inaccessibility''' is a phenomenon that occurs in Game Boy games.
'''VRAM inaccessibility''' is a phenomenon that occurs in Game Boy games.


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==External links==
==External links==
[http://forums.glitchcity.info/index.php?topic=7886.msg204733#msg204733 Detailed explanation by TheZZAZZGlitch]
*[http://forums.glitchcity.info/index.php?topic=7886.msg204733#msg204733 Detailed explanation by TheZZAZZGlitch]


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Revision as of 00:47, 30 December 2017

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VRAM inaccessibility is a phenomenon that occurs in Game Boy games.

Due to the fact that VRAM can only be read or written to at specific periods of time, attempting to read the data there may result in data substituted with 0xFF bytes, and how much of the data is read is difficult to predict as it depends on precise timing.

Some of the glitches VRAM inaccessibility is relevant for include arbitrary learnset glitch Pokémon and glitch type names.

See also

External links

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