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X item glitch (Colosseum): Difference between revisions

m
Text replacement - "Category:Speed runner glitches" to "Category:Speedrunner glitches"
>Sherkel
(Saw this during the PSR marathon. Finally remembered to make the page.)
 
m (Text replacement - "Category:Speed runner glitches" to "Category:Speedrunner glitches")
 
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==Procedure==
#Enter a battle. <!-- all battles in Colo where items are enabled (i.e. Story Mode) are double battles -->
#Enter a battle.
#On the first Pokémon's turn, use an item that will have no effect, such as a healing item on a target with full HP.
#Without exiting the menu, use the X item. Its effect will be applied to the second Pokémon.
#The second Pokémon can now attack with the stat boost provided by the X item.
 
==Notes==
[[Category:Speed runner glitches]]
Normally, using an X item on a given Pokémon's turn immediately applies its effect to that Pokémon, and spends its turn. In double battles, it was not intended to be possible to use an X item on one Pokémon's turn and apply its effects to the other one sent out, as using the item would immediately cause it to target the Pokémon currently taking commands. In later generations<!-- which? -->, spending one Pokémon's turn using an X item on another Pokémon became an intended mechanic, as the game allows the player to choose the target. However, this was not the case in generation III, the battle system of which was used in Colosseum. <!-- Pretty sure this is closer to it, though using X items in double battles is not something I tested much for obvious reasons. -->
 
[[Category:Speed runnerSpeedrunner glitches]]
[[Category:Generation III glitches]]
[[Category:Non-core series Pokémon game glitches]]
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