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ZZAZZ glitch: Difference between revisions

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If the player saves after performing this glitch, the save file will be erased if an end byte (0x50) is not present on the eleventh character of the player's name or less. However, the ZZAZZ glitch may corrupt your box-set, i.e. message box options used for things like saving.
 
In order to save the game, the player must restore their box-set ID back to a normal value. This can be done by talking to a Pokémon Center nurse then cancelling. The [[glitch boxset]] with an index number of hex:99 [https://forumsarchives.glitchcity.info/index.php?topic=forums/board-107/thread-6629.msg189356/page-0.html#msg189356 has a height of 250], so it corrupts memory addresses past the screen data due to the box being too large.
 
If the player battles another trainer after escaping a ZZAZZ glitch Trainer, they will actually battle a 'link battle' Trainer (nicknamed the 'death trainer'), which may have a Charizard 'M or Q with extremely high HP.
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==Party Pokémon box data shift glitch==
The party Pokémon box data shift glitch is available with the ZZAZZ glitch and is closely related to the [[large storage box byte shift glitch]]. More information about it can be found [https://forumsarchives.glitchcity.info/index.php?topic=forums/board-107/thread-1386.msg194252/page-14.html#msg194252 here]. It involves data between the Pokémon data and a certain point (most favorably the items terminator) being shifted upwards, with D164 (Pokémon 1) taking the first shifted up value.
 
It is possible to change the first item identifier to the number of items, the first item quantity to the first item identifier, etc. and this makes it possible to work with the 'post 20' item bytes that are actually unrelated data, and this way it is possible to do things like warp to the Hall of Fame.
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