Zapdos LV68 glitch: Difference between revisions

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{{Major glitches}}
{{PRAMA|zapdos-glitch}}
{{PRAMA|zapdos-glitch}}
[[File:Zapdos Lv 68 glitch.png|thumb|right|The glitch in action|160px]]
[[File:Zapdos Lv 68 glitch.png|thumb|right|The glitch in action|160px]]
The '''Zapdos LV68 glitch''' is a major glitch in {{TCG}}.
The '''Zapdos LV68 glitch''' is a glitch in {{TCG}}, documented by Froggy25.


This glitch involves defeating an opponent with the card and resetting the game. Upon resuming the game glitches occur because the battle continues and the opponent doesn't have any cards left, so non-existing cards are used instead.
This glitch involves defeating an opponent with the card and resetting the game. Upon resuming the game glitches occur because the battle continues and the opponent doesn't have any cards left, so non-existing cards are used instead.
{{clr}}
{{YouTube|6inglFTyuSE|Froggy0025}}
{{YouTube|6inglFTyuSE|Froggy0025}}
{{stub}}
{{stub}}

Latest revision as of 20:21, 1 November 2017

PRAMA Initiative a également une page sur Zapdos LV68 glitch.
The glitch in action

The Zapdos LV68 glitch is a glitch in Pokémon Trading Card Game, documented by Froggy25.

This glitch involves defeating an opponent with the card and resetting the game. Upon resuming the game glitches occur because the battle continues and the opponent doesn't have any cards left, so non-existing cards are used instead.

YouTube video by Froggy0025
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