AreaDex/RBY:011: Difference between revisions

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{{unused maps}}
{{unused maps}}
{{MapInfoGenI|PALLET TOWN|Unused town.png|0B|11|00|00|(Undocumented)|(Undocumented)|Undefined|{{Explain|Key Area|An unused address allows the player to fly to this location}}}}
[[Image:Unused town.png|270px|thumb|right|The game interpreting an '12th town' as a second Pallet Town north of the Pokémon League.]]


In the [[bp:Generation I|first generation]] of the handheld Pokémon game series - [[bp:Pokémon Red|Pokémon Red]], [[bp:Pokémon Blue|Pokémon Blue]] and [[bp:Pokémon Yellow|Pokémon Yellow]]; map data for the hexadecimal value 0B (11) suggests an additional area as a 'second Pallet Town' north of the Pokémon League when it is read by the Town Map. An unused address, when checked will allow the player to travel to the map location via the move [[bp:Fly (move)|Fly]], suggesting that it may have been a main key area. The actual location when entered, [[game freeze|freezes]] the game. However, the fact the identifiers 00 to 0A (0 to 10) correspond to real towns and cities, and the fact that the value 0C (12) corresponds to [[bp:Route 1|Route 1]] can suggest this area as an additional location which never made it to the final game.
In the [[bp:Generation I|first generation]] of the handheld Pokémon game series - [[bp:Pokémon Red|Pokémon Red]], [[bp:Pokémon Blue|Pokémon Blue]] and [[bp:Pokémon Yellow|Pokémon Yellow]]; map data for the hexadecimal value 0B (11) suggests an additional area as a 'second Pallet Town' north of the Pokémon League when it is read by the Town Map. An unused address, when checked will allow the player to travel to the map location via the move [[bp:Fly (move)|Fly]], suggesting that it may have been a main key area. The actual location when entered, [[game freeze|freezes]] the game. However, the fact the identifiers 00 to 0A (0 to 10) correspond to real towns and cities, and the fact that the value 0C (12) corresponds to [[bp:Route 1|Route 1]] can suggest this area as an additional location which never made it to the final game.

Revision as of 14:47, 10 August 2010

Unused maps and placeholder map names within the Pokémon games

Alternative map locations (Generation I) | Alternative Route 104 map | Battle Park (Platinum) | Generation II Safari Zone | Haunted House | Jubilife Condominiums floors 3 and 4 | Map 0x0B (Generation I) | Map 0x6F (Generation I) | Mystery Zone | Record Corner (FireRed/LeafGreen) | R/S Flower Shop (Festa 2002 demo) | Special (location) | Special Area | Sevii Islands 8 and 9 | Unused Olivine City house | Unused Sunyshore City house | Unused Celadon City house

(view, talk, edit)
Town Map name: {{{town map}}}
[[File:{{{file}}}|200px]]
(Raw data: {{{town map raw}}})
Identifier (HEX): {{{hex}}}
Identifier (DEC): {{{dec}}}
Map header pointer: {{{headerpointer}}}
Map bank: {{{mapbank}}}
Palette: {{{palette}}}
Default track (music): {{{music}}}
Default sound bank: {{{soundbank}}}
Tileset/Permissions: {{{tileset}}}
Fish data (Super Rod only): None (without bypassing
"Looks like there's nothing here.")
Text pointer table (W_MAPTEXTPTR): {{{textpointertable}}}
Script (W_MAPSCRIPTPTR): {{{script}}}
Size (width×height): {{{size}}}
Wild Pokémon pointer: {{{wildpokemon}}}
Map connections: {{{connections}}}
NPC data: {{{npcs}}}
Sign data: {{{signs}}}
Hidden object data: {{{hiddenobjects}}}
Fly flag: {{{flyflag}}}
Meta-script: {{{metascript}}}
Classification (unofficial): {{{nomenclature}}}

In the first generation of the handheld Pokémon game series - Pokémon Red, Pokémon Blue and Pokémon Yellow; map data for the hexadecimal value 0B (11) suggests an additional area as a 'second Pallet Town' north of the Pokémon League when it is read by the Town Map. An unused address, when checked will allow the player to travel to the map location via the move Fly, suggesting that it may have been a main key area. The actual location when entered, freezes the game. However, the fact the identifiers 00 to 0A (0 to 10) correspond to real towns and cities, and the fact that the value 0C (12) corresponds to Route 1 can suggest this area as an additional location which never made it to the final game.

Method (Red/Blue/Yellow)

  1. The player can view this location on the Town Map through the use of a game-altering device through the use of the GameShark code 010B5ED3 (010B5DD3 for Pokémon Yellow).
  2. The player should leave the code off, until activating it just before using the Town Map.
  3. The game will suggest that the player is in a 'second Pallet Town' north of the Pokémon League.

See also

  1. Cycling based glitch maps
  2. Doko kashira door glitch