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[[Image:Unused town.png|270px|thumb|right|The game interpreting an '12th town' as a second Pallet Town north of the Pokémon League.]]
[[Image:Unused town.png|270px|thumb|right|The game interpreting an '12th town' as a second Pallet Town north of the Pokémon League.]]


In the [[bp:Generation I|first generation]] of the handheld Pokémon game series, data for the hexadecimal value 0B (11) suggests a 'second Pallet Town' north of the Pokémon League when it is read by the Town Map. The actual location when entered, [[game freeze|freezes]] the game. However, the fact the identifiers 00 to 0A (0 to 10) correspond to real towns and cities, and the fact that the value 0C (12) corresponds to [[bp:Route 1]] in theory suggests this area as an additional location which never made it to the final game.
In the [[bp:Generation I|first generation]] of the handheld Pokémon game series - [[bp:Pokémon Red|Pokémon Red]], [[bp:Pokémon Blue|Pokémon Blue]] and [[bp:Pokémon Yellow|Pokémon Yellow]]; map data for the hexadecimal value 0B (11) suggests an additional area as a 'second Pallet Town' north of the Pokémon League when it is read by the Town Map. The player's sprite is not surrounded by a black square, which suggests that this is not a route but rather a main key area. The actual location when entered, [[game freeze|freezes]] the game. However, the fact the identifiers 00 to 0A (0 to 10) correspond to real towns and cities, and the fact that the value 0C (12) corresponds to [[bp:Route 1|Route 1]] in theory suggests this area as an additional location which never made it to the final game.


==Method (Red/Blue/Yellow)==
==Method (Red/Blue/Yellow)==

Revision as of 10:31, 25 April 2010

Unused content in the Pokémon games

Unused map locations | Early English promotional Pokémon names | Eternal Flower Floette | Bird type | Unused music | Unused encounter system (Yellow) | Unused Bulbasaur slot machine symbol | Unused Shadow Pokémon | Cacophony | Unused Japanese list strings (Generation I) | Unused items | Unused Pokémon data | Unused and redundant Egg moves

See also: S.S. Anne Ship Truck

(view, talk, edit)
File:Unused town.png
The game interpreting an '12th town' as a second Pallet Town north of the Pokémon League.

In the first generation of the handheld Pokémon game series - Pokémon Red, Pokémon Blue and Pokémon Yellow; map data for the hexadecimal value 0B (11) suggests an additional area as a 'second Pallet Town' north of the Pokémon League when it is read by the Town Map. The player's sprite is not surrounded by a black square, which suggests that this is not a route but rather a main key area. The actual location when entered, freezes the game. However, the fact the identifiers 00 to 0A (0 to 10) correspond to real towns and cities, and the fact that the value 0C (12) corresponds to Route 1 in theory suggests this area as an additional location which never made it to the final game.

Method (Red/Blue/Yellow)

  1. The player can view this location on the Town Map through the use of a game-altering device through the use of the GameShark code 010B5ED3 (010B5DD3 for Pokémon Yellow).
  2. The player should leave the code off, until activating it just before using the Town Map.
  3. The game will suggest that the player is in a 'second Pallet Town' north of the Pokémon League.

See also

  1. Cycling based glitch maps
  2. Dokokashira door glitch