AreaDexES/Y:011: Difference between revisions
>Torchickens (Created page with "{{unused maps}} {{MapInfoGenI|PUEBLO PALETA|Map 0B Town Map ES.png|0B|11|Viridian City|Unknown|Unknown|Descent glitch map, {{Explain|key area|The third bit of D710; the se...") |
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{{unused maps}} |
{{unused maps}} |
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{{ES only}} |
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{{MapInfoGenIOld|PUEBLO PALETA|Map 0B Town Map ES.png|0B|11|Viridian City|Unknown|Unknown|[[Descent glitch map]],<br>[[Redirection glitch map]],<br> {{Explain|key area|The third bit of D710; the second fly locations address is set}}}} |
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[[Map 0x0B (summary)|Map 0x0B]] in Spanish Yellow is a [[descent glitch map]] with an index number of 0x0B (dec:11). Its name on the Town Map is "PUEBLO PALETA"; the same name of Pallet Town in this version, and is located at Town Map coordinates 0,0; which is at the top-left corner of the screen, above Indigo Plateau. |
[[Map 0x0B (summary)|Map 0x0B]] in Spanish Yellow is a [[descent glitch map]] and [[redirection glitch map]] with an index number of 0x0B (dec:11). Its name on the Town Map is "PUEBLO PALETA"; the same name of Pallet Town in this version, and is located at Town Map coordinates 0,0; which is at the top-left corner of the screen, above Indigo Plateau. |
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Upon entering map 0x0B by changing D369 (indoor exit destination) to 0B, Red may continuously walk down in a glitch world with an 'Underground Path' tileset and with the Viridian City music playing with his sprite changed to that of a Youngster. |
Upon entering map 0x0B by changing D369 (indoor exit destination) to 0B, Red may continuously walk down in a glitch world with an 'Underground Path' tileset and with the Viridian City music playing with his sprite changed to that of a Youngster. |
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The map script for this map is taken from pointer $CC5B in WRAM. Later, the game may freeze after Red walks down for a while, otherwise warp the player to [[Map 0xFF (Spanish Yellow)|Map 0xFF]] if the data is safe. |
The map script for this map is taken from pointer $CC5B in WRAM. Later, the game may freeze after Red walks down for a while, otherwise warp the player to [[Map 0xFF (Spanish Yellow)|Map 0xFF]] if the data is safe. |
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[[File:Map 0B |
[[File:Map 0B Spanish Yellow.png|frame|left|The appearance of map 0x0B in Spanish Yellow.]] |
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{{clr}} |
{{clr}} |
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==See also== |
==See also== |
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*[[Map 0x0B (German Yellow)]] |
*[[Map 0x0B (German Yellow)]] |
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*[[Map 0x0B (Italian Yellow)]] |
*[[Map 0x0B (Italian Yellow)]] |
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[[Category:Generation I glitches]] |
[[Category:Generation I glitches]] |
Latest revision as of 03:00, 8 July 2022
Alternative map locations (Generation I) | Alternative Route 104 map | Battle Park (Platinum) | Generation II Safari Zone | Haunted House | Jubilife Condominiums floors 3 and 4 | Map 0x0B (Generation I) | Map 0x6F (Generation I) | Mystery Zone | Record Corner (FireRed/LeafGreen) | R/S Flower Shop (Festa 2002 demo) | Special (location) | Special Area | Sevii Islands 8 and 9 | Unused Olivine City house | Unused Sunyshore City house | Unused Celadon City house
Please note that this glitch only exists in the Spanish version of the game. |
Town Map name: PUEBLO PALETA Identifier (HEX) 0B Identifier (DEC) 11 Default track Viridian City Tileset Unknown Size Unknown Map type Descent glitch map, Redirection glitch map, key area
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Map 0x0B in Spanish Yellow is a descent glitch map and redirection glitch map with an index number of 0x0B (dec:11). Its name on the Town Map is "PUEBLO PALETA"; the same name of Pallet Town in this version, and is located at Town Map coordinates 0,0; which is at the top-left corner of the screen, above Indigo Plateau.
Upon entering map 0x0B by changing D369 (indoor exit destination) to 0B, Red may continuously walk down in a glitch world with an 'Underground Path' tileset and with the Viridian City music playing with his sprite changed to that of a Youngster.
The map script for this map is taken from pointer $CC5B in WRAM. Later, the game may freeze after Red walks down for a while, otherwise warp the player to Map 0xFF if the data is safe.