AreaDexFR/Y:011: Difference between revisions
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==See also== |
==See also== |
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*[[Map 0x0B (German Yellow)]] |
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*[[Map 0x0B (Italian Yellow)]] |
*[[Map 0x0B (Italian Yellow)]] |
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*[[Map 0x0B (Spanish Yellow)]] |
*[[Map 0x0B (Spanish Yellow)]] |
Revision as of 20:21, 12 March 2017
Alternative map locations (Generation I) | Alternative Route 104 map | Battle Park (Platinum) | Generation II Safari Zone | Haunted House | Jubilife Condominiums floors 3 and 4 | Map 0x0B (Generation I) | Map 0x6F (Generation I) | Mystery Zone | Record Corner (FireRed/LeafGreen) | R/S Flower Shop (Festa 2002 demo) | Special (location) | Special Area | Sevii Islands 8 and 9 | Unused Olivine City house | Unused Sunyshore City house | Unused Celadon City house
Town Map name: {{{town map}}} [[File:{{{file}}}|200px]] (Raw data: {{{town map raw}}}) Identifier (HEX): {{{hex}}} Identifier (DEC): {{{dec}}} Map header pointer: {{{headerpointer}}} Map bank: {{{mapbank}}} Palette: {{{palette}}} Default track (music): {{{music}}} Default sound bank: {{{soundbank}}} Tileset/Permissions: {{{tileset}}} Fish data (Super Rod only): None (without bypassing "Looks like there's nothing here.") Text pointer table (W_MAPTEXTPTR): {{{textpointertable}}} Script (W_MAPSCRIPTPTR): {{{script}}} Size (width×height): {{{size}}} Wild Pokémon pointer: {{{wildpokemon}}} Map connections: {{{connections}}} NPC data: {{{npcs}}} Sign data: {{{signs}}} Hidden object data: {{{hiddenobjects}}} Fly flag: {{{flyflag}}} Meta-script: {{{metascript}}} Classification (unofficial): {{{nomenclature}}}
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Map 0x0B in French Yellow is a descent glitch map with an index number of 0x0B (dec:11). Its name on the Town Map is "BOURG PALETTE"; the same name of Pallet Town in this version, and is located at Town Map coordinates 0,0; which is at the top-left corner of the screen, above Indigo Plateau.
Upon entering map 0x0B by changing D369 (indoor exit destination) to 0B, Red may continuously walk down in a glitch world with a glitchy tileset and resemblance to Route 1 with the Viridian City music playing.
The map script for this map is taken from pointer $CA50 in WRAM. Later, the game may lock-up after Red walks down for a while, or a different effect may occur if the data here is unsafe.