Battle transition oversight: Difference between revisions

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{{Misc G/S}}
{{Misc G/S}}
The '''battle transition oversight''' occurs in {{GSC}}. It was [https://forums.glitchcity.info/index.php?topic=7430.0.html documented by Pigdevil2010].
{{Factcheck}}

The '''battle transition oversight''' occurs in {{GSC}}. It was [http://forums.glitchcity.info/index.php/topic,7430.msg199735.html#msg199735 documented by Pigdevil2010].
Like [https://www.youtube.com/watch?v=YbDCXJ0xH2g in Pokémon Red, Blue, Yellow], there are special wild Pokémon battle transition effects which are supposed to occur when the player's first Pokémon is at least three levels lower than the opponent Pokémon.

However, due to the code not loading the level data it is supposed to compare, the transitions use the data from the ''previously fought'' Pokémon instead of the one ''about to be fought''.


Like [https://www.youtube.com/watch?v=YbDCXJ0xH2g in Pokémon Red, Blue, Yellow], there are special wild Pokémon battle transition effects which are supposed to occur when the player's first Pokémon has a level difference less than the opponent by at least three, or more than the opponent by at least three.


However, due to the code not loading the level data it is supposed to compare, the transitions are always random.
[[Category:Generation II glitches]]
[[Category:Generation II glitches]]

Latest revision as of 00:26, 29 May 2022

Miscellaneous glitches of Pokémon Gold and Silver and Pokémon Crystal

Battle transition oversight | Change player color glitch (Crystal only) | Daylight Saving Time exploit | Get all three starters (Generation II) | Glitch Unown | Glitch dolls | Horn Drill and Fissure glitch | Unused and redundant Egg moves

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The battle transition oversight occurs in Pokémon Gold, Silver and Crystal. It was documented by Pigdevil2010.

Like in Pokémon Red, Blue, Yellow, there are special wild Pokémon battle transition effects which are supposed to occur when the player's first Pokémon is at least three levels lower than the opponent Pokémon.

However, due to the code not loading the level data it is supposed to compare, the transitions use the data from the previously fought Pokémon instead of the one about to be fought.