Chaotic name: Difference between revisions
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*[[Glitch item]]s - Example: [[ItemDexJP/RG:000|Hex:00 glitch item in Red/Green]] (there are no chaotic name glitch items in the English versions) |
*[[Glitch item]]s - Example: [[ItemDexJP/RG:000|Hex:00 glitch item in Red/Green]] (there are no chaotic name glitch items in the English versions) |
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*[[Glitch type]]s (often subject to VRAM inaccessibility) - Example: [[TypeDex/RB:030|Hex:1E glitch type in Pokémon Red and Blue]] |
*[[Glitch type]]s (often subject to VRAM inaccessibility) - Example: [[TypeDex/RB:030|Hex:1E glitch type in Pokémon Red and Blue]] |
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*[[Glitch stat]]s - Example: [[StatDex/Y:079|Hex:4F glitch stat in Yellow]] |
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==See also== |
==See also== |
Revision as of 00:40, 30 December 2017
A chaotic name refers to glitch strings in Pokémon Red, Blue, and Yellow and Pokémon Gold, Silver and Crystal with names that are difficult to predict, and show a degree of randomness.
These may include the following:
- Strings taken from VRAM, randomized due to VRAM inaccessibility.
- Strings that are taken by the game searching for terminated 0x50 strings into RAM until the (n)th number is found (the case with examples like - (Generation I move)'s internal name).
- Strings taken from an area of RAM subject to change.
Chaotic names may be found on:
- Glitch moves - Example: - (move)
- Glitch Trainer class names - Example: Jacred
- Glitch items - Example: Hex:00 glitch item in Red/Green (there are no chaotic name glitch items in the English versions)
- Glitch types (often subject to VRAM inaccessibility) - Example: Hex:1E glitch type in Pokémon Red and Blue
- Glitch stats - Example: Hex:4F glitch stat in Yellow
See also
- Time Capsule exploit: There is a degree of randomness for some Generation II to Generation I trades for Pokémon not in the table.