DexDex/GS:112: Difference between revisions

From Glitch City Wiki
Jump to navigation Jump to search
Content added Content deleted
>Torchickens
(Created page with "(↑ Back to the DexDex index) {{ItemInfoGenII TMHM |1=(Unknown)<br>File:NA.png |2=0x70 |3=112 |4=F683 }} '''Pokédex sorting 0x70''' is a glitch Pokédex s...")
 
>Torchickens
No edit summary
 
Line 2: Line 2:


{{ItemInfoGenII TMHM
{{ItemInfoGenII TMHM
|1=(Unknown)<br>[[File:NA.png]]
|1=(Unknown)<br>[[File:C PS 09.png]]
|2=0x70
|2=0x70
|3=112
|3=112

Latest revision as of 17:35, 22 May 2018

(↑ Back to the DexDex index)

Name: (Unknown)

Identifier (HEX): 0x70
Identifier (DEC): 112
Effect pointer: F683

Pokédex sorting 0x70 is a glitch Pokédex sorting in Pokémon Gold and Silver.

Effect

  • Causes arbitrary code execution at region F683 in RAM when opened (a copy of D683). Can be ended with a ret with no known issues.
  • Pressing Select to get to the mode selection screen may result in a black screen, but pressing A again may load it with "9!!!!99999ä" as the mode's description. If A is pressed from here, the game may cause arbitrary code execution at region D1FA in RAM, which can be terminated with a ret with no known issues.

When accessed with C6D8 method

  • May cause arbitrary code execution at region D1FA in RAM when chosen with A. Can be ended with a ret with no issues.