Generation II Safari Zone: Difference between revisions

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{{unused maps}}
Contrary to popular belief, there exists a Safari Zone in Pokémon Gold, Silver, and Crystal. A [[game-altering]] device must be used to access it, however.


Though {{RBY}} have a [[bp:Safari Zone|Safari Zone]] that can be accessed through normal gameplay, {{GSC}} do not.
The codes for [[GameShark]] that work on the Gold and Silver versions of Pokémon to access the gatehouse are:


Despite this, there is an unused Safari Zone in Gold, Silver and Crystal. The area can be accessed via hacking or using a [[cheating device]]. There is no documented way to get to it by means of a glitch.
010344D0


== GameShark Codes ==
015045D0
Three sets of codes are listed here. One is a [[Cheating device#Game Genie|Game Genie]] code that restores the door of the Safari Zone's gate in Fuchsia City. The other two are [[Cheating device#GameShark|GameShark]] codes: one changes the behavior of any warp tile to that of a hole tile while the other is the "walk through walls" code. These GameShark codes can be used instead of the Game Genie code. Furthermore, the code to change the tile behavior is required to trigger the unused warps inside the Safari Zone.


The Game Genie code to unlock access to the gate in all language versions of ''Gold'', ''Silver'', and ''Crystal:
010343D0


3A6-0E9-19F
The code for Crystal version is:


The GameShark code to change the behavior of warp tiles is:
0101B4DC


;English & non-English European ''Gold'' and ''Silver''
0103B5DC
01600BD2


;Japanese ''Gold'' and ''Silver''
0159B6DC
0160FED1


;Korean ''Gold'' and ''Silver''
There also exist codes to directly access the Safari Zone after entering a door. For Pokémon Gold and Silver, these are:
0160C0D2‏


;English & non-English European ''Crystal''
010143D0
0160E4D4


;Japanese ''Crystal''
010344D0
0160D7D4


The GameShark codes to "walk through walls" are:
015145D0


;English & non-English European ''Gold'' and ''Silver''
The code for Pokémon Crystal version is:
0100A3CE
0100A4CE
0100A5CE
0100A6CE


;Japanese ''Gold'' and ''Silver''
0101B4DC
010097CE
010098CE
010099CE
01009ACE


;Korean ''Gold'' and ''Silver''
0103B5DC
010078CE
010079CE
01007ACE
01007BCE


;English & non-English European ''Crystal''
015AB6DC
0100FAC2
0100FBC2
0100FCC2
0100FDC2‏


;Japanese ''Crystal''
To get there, just enter any door with the codes on. The player will arrive in the Safari Zone's entry room. At this point, turn off the codes.
01003ED1
01003FD1
010040D1
010041D1


== The Safari Zone ==
[[Image:GSSafariZone1.png]]


[[Image:GSSafariZone1.png|right|The gatehouse.]]
Here, one could just go back outside and will find his or herself inside the wall of the closed-down Safari Zone building in Fuchsia City, Kanto.


[[Image:GSSafariZone2.png]]
[[Image:GSSafariZone2.png|right|The removed Safari Zone entrance in Fuchsia City.]]


Assuming that a player used the gatehouse codes, they should find themselves inside of a typical gate building. This gate bridges Fuchsia City and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.
The player can get back inside by turning back on the codes and entering a building.


If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite [[Glitch#As an adjective|glitched]], and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate. The map's border uses the huge grass tile.
But the purpose of this [[glitch]] is to get into Safari Zone. So, go through the north doors in the room with the codes off. There will be nobody that the player has to pay.

The player will find him or herself in a somewhat [[glitch_(verb)|glitched]] Safari Zone, but most of the tiles are completed. The player can not go back in, but can be on the glitched tiles he or she entered from.


[[Image:GSSafariZone3.png]]
[[Image:GSSafariZone3.png]]


There some normal grass and a lot of tall grass, and a pond with no sand around it. Unfortunately, Safari Zone is rather small and there are no wild Pokémon, not even [[?????]].
The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon appear in the grass, but normal Pokémon can be encountered by using an Old Rod, Good Rod or Super Rod at the pond.

==Unused warp==
The "entrance" to the Safari Zone is actually still in the game. In Pokémon Gold, Silver, Crystal and other games, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.

Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.


== Screenshots ==
[[Image:GSSafariZone4.png]] [[Image:GSSafariZone5.png]] [[Image:GSSafariZone6.png]]<br><br>[[Image:GSSafariZone7.png]] [[Image:GSSafariZone8.png]] [[Image:GSSafariZone9.png]]<br><br>[[Image:GSSafariZone10.png]] [[Image:GSSafariZone11.png]]
{|border="1" style="border-collapse:collapse;text-align:center" cellpadding="3"
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone3.png]]<br>A player stands on the glitched entrance.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone4.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone5.png]]
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone6.png]]<br>The lake.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone7.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone8.png]]
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone9.png]]<br>West boundary.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone10.png]]<br>Southern boundary.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone11.png]]<br>East boundary.
|}


== Map ==
But this shows us that the programmers originally intended to add the Safari Zone, but replaced it with National Park.
This is a map of the unused Safari Zone.<br>


[[File:GSSafariZoneMap.png]]
This is a map the beta Safari Zone:


[[Category:Unused maps, debug rooms, or placeholder locations]]
[[Image:GSSafariZoneMap.png]]

Latest revision as of 22:03, 23 November 2016

Unused maps and placeholder map names within the Pokémon games

Alternative map locations (Generation I) | Alternative Route 104 map | Battle Park (Platinum) | Generation II Safari Zone | Haunted House | Jubilife Condominiums floors 3 and 4 | Map 0x0B (Generation I) | Map 0x6F (Generation I) | Mystery Zone | Record Corner (FireRed/LeafGreen) | R/S Flower Shop (Festa 2002 demo) | Special (location) | Special Area | Sevii Islands 8 and 9 | Unused Olivine City house | Unused Sunyshore City house | Unused Celadon City house

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Though Pokémon Red, Blue, and Yellow have a Safari Zone that can be accessed through normal gameplay, Pokémon Gold, Silver and Crystal do not.

Despite this, there is an unused Safari Zone in Gold, Silver and Crystal. The area can be accessed via hacking or using a cheating device. There is no documented way to get to it by means of a glitch.

GameShark Codes

Three sets of codes are listed here. One is a Game Genie code that restores the door of the Safari Zone's gate in Fuchsia City. The other two are GameShark codes: one changes the behavior of any warp tile to that of a hole tile while the other is the "walk through walls" code. These GameShark codes can be used instead of the Game Genie code. Furthermore, the code to change the tile behavior is required to trigger the unused warps inside the Safari Zone.

The Game Genie code to unlock access to the gate in all language versions of Gold, Silver, and Crystal:

3A6-0E9-19F

The GameShark code to change the behavior of warp tiles is:

English & non-English European Gold and Silver
01600BD2
Japanese Gold and Silver
0160FED1
Korean Gold and Silver
0160C0D2‏
English & non-English European Crystal
0160E4D4
Japanese Crystal
0160D7D4

The GameShark codes to "walk through walls" are:

English & non-English European Gold and Silver
0100A3CE
0100A4CE
0100A5CE
0100A6CE
Japanese Gold and Silver
010097CE
010098CE
010099CE
01009ACE
Korean Gold and Silver
010078CE
010079CE
01007ACE
01007BCE
English & non-English European Crystal
0100FAC2
0100FBC2
0100FCC2
0100FDC2‏
Japanese Crystal
01003ED1
01003FD1
010040D1
010041D1

The Safari Zone

The gatehouse.
The gatehouse.
The removed Safari Zone entrance in Fuchsia City.
The removed Safari Zone entrance in Fuchsia City.

Assuming that a player used the gatehouse codes, they should find themselves inside of a typical gate building. This gate bridges Fuchsia City and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.

If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite glitched, and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate. The map's border uses the huge grass tile.

The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon appear in the grass, but normal Pokémon can be encountered by using an Old Rod, Good Rod or Super Rod at the pond.

Unused warp

The "entrance" to the Safari Zone is actually still in the game. In Pokémon Gold, Silver, Crystal and other games, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.

Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.

Screenshots


A player stands on the glitched entrance.

The lake.

West boundary.

Southern boundary.

East boundary.

Map

This is a map of the unused Safari Zone.