Generation II Safari Zone: Difference between revisions

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{{unused maps}}
{{unused maps}}


Though the [[bp:Generation I|first generation of Pokémon games]]'s '''Safari Zone''' was made inaccessible in [[bp:Generation II|''Pokémon Gold'', ''Silver'', and ''Crystal'']], it was never completely removed from the game. The area is only accessible using hacking or cheat devices.
Though the [[bp:Generation I|first generation of Pokémon games]]'s '''Safari Zone''' was made inaccessible in [[bp:Generation II|''Pokémon Gold'', ''Silver'', and ''Crystal'']], it was never completely removed from the game. The area can be accessed via hacking or using a [[cheating device]]. There is no documented way to get to it by means of a glitch.


== GameShark Codes ==
== GameShark Codes ==
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Assuming that a player used the gatehouse codes, they should find themselves inside of a typical gate building. This gate bridges Fuchsia City and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.
Assuming that a player used the gatehouse codes, they should find themselves inside of a typical gate building. This gate bridges Fuchsia City and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.


If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite [[Glitch (verb)|glitched]], and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate.
If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite [[Glitch#As a verb|glitched]], and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate. The map's border uses the huge grass tile.


[[Image:GSSafariZone3.png]]
[[Image:GSSafariZone3.png]]


The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon -- not even {{gdex|GSC:000|?????}} -- appear in the grass. Normal Pokémon can be encountered by using the Super Rod at the pond, but none of them are specific to the Safari Zone.
The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon appear in the grass, but normal Pokémon can be encountered by using an Old Rod, Good Rod or Super Rod at the pond.


== Explanation ==
==Unused warp==
The "entrance" to the Safari Zone is actually still in the game. In Pokémon Gold, Silver, Crystal and other games, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.
The existence of a Safari Zone map in the second generation of games clearly demonstrates that the programmers initially considered adding the Zone to the games. National Park, which uses the same tileset, may have been the Zone's replacement.

Furthermore, the "entrance" to the Safari Zone is still in the game as well. In the ''Pokémon'' series, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.


Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.
Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.
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|style="width:160px;font-size:.8em"|[[Image:GSSafariZone5.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone5.png]]
|-
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone6.png]]<br>The unpolished lake.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone6.png]]<br>The lake.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone7.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone7.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone8.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone8.png]]
|-
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone9.png]]<br>A player used the entrance to walk to the southwest level boundaries.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone9.png]]<br>West boundary.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone10.png]]<br>A player stands at the southern edge of the map.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone10.png]]<br>Southern boundary.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone11.png]]<br>A player at the southeast boundaries.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone11.png]]<br>East boundary.
|}
|}


== Map ==
== Map ==
This is a map the unused Safari Zone.
This is a map the unused Safari Zone.
[[Image:GSSafariZoneMap.png]]
[[File:GSSafariZoneMap.png]]


[[Category:Unused maps, debug rooms, or placeholder locations]]
[[Category:Unused maps, debug rooms, or placeholder locations]]

Revision as of 20:47, 6 June 2014

Unused maps and placeholder map names within the Pokémon games

Alternative map locations (Generation I) | Alternative Route 104 map | Battle Park (Platinum) | Generation II Safari Zone | Haunted House | Jubilife Condominiums floors 3 and 4 | Map 0x0B (Generation I) | Map 0x6F (Generation I) | Mystery Zone | Record Corner (FireRed/LeafGreen) | R/S Flower Shop (Festa 2002 demo) | Special (location) | Special Area | Sevii Islands 8 and 9 | Unused Olivine City house | Unused Sunyshore City house | Unused Celadon City house

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Though the first generation of Pokémon games's Safari Zone was made inaccessible in Pokémon Gold, Silver, and Crystal, it was never completely removed from the game. The area can be accessed via hacking or using a cheating device. There is no documented way to get to it by means of a glitch.

GameShark Codes

Two sets of GameShark codes are listed here: one to access the gatehouse leading into the Safari Zone, and another to access the Zone itself.

The codes to access the gatehouse in Gold and Silver are:

010344D0
015045D0
010343D0

The codes for Crystal are:

0101B4DC
0103B5DC
0159B6DC

The codes to access the Safari Zone directly in Gold and Silver are:

010143D0
010344D0
015145D0

The codes for Crystal are:

0101B4DC
0103B5DC
015AB6DC

After activating the proper codes, the player must simply walk through any door. Once they have done so, they should deactivate the codes.

The Safari Zone

The gatehouse.
The gatehouse.
The removed Safari Zone entrance in Fuchsia City.
The removed Safari Zone entrance in Fuchsia City.

Assuming that a player used the gatehouse codes, they should find themselves inside of a typical gate building. This gate bridges Fuchsia City and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.

If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite glitched, and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate. The map's border uses the huge grass tile.

The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon appear in the grass, but normal Pokémon can be encountered by using an Old Rod, Good Rod or Super Rod at the pond.

Unused warp

The "entrance" to the Safari Zone is actually still in the game. In Pokémon Gold, Silver, Crystal and other games, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.

Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.

Screenshots


A player stands on the glitched entrance.

The lake.

West boundary.

Southern boundary.

East boundary.

Map

This is a map the unused Safari Zone.