Generation II Safari Zone

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Revision as of 19:06, 1 February 2010 by >Torchickens


Though the first generation of Pokémon games's Safari Zone was made inaccessible in Pokémon Gold, Silver, and Crystal, it was never completely removed from the game. The area is only accessible using hacking or cheat devices.

GameShark Codes

Two sets of GameShark codes are listed here: one to access the gatehouse leading into the Safari Zone, and another to access the Zone itself.

The codes to access the gatehouse in Gold and Silver are:

010344D0
015045D0
010343D0

The codes for Crystal are:

0101B4DC
0103B5DC
0159B6DC

The codes to access the Safari Zone directly in Gold and Silver are:

010143D0
010344D0
015145D0

The codes for Crystal are:

0101B4DC
0103B5DC
015AB6DC

After activating the proper codes, the player must simply walk through any door. Once they have done so, they should deactivate the codes.

The Safari Zone

 
The gatehouse.
 
The removed Safari Zone entrance in Fuchsia City.

Assuming that a player used the gatehouse codes, they should find themselves inside of a typical gate building. This gate bridges Fuchsia City and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.

If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite glitched, and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate.

 

The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon -- not even ????? -- appear in the grass. Normal Pokémon can be encountered by using the Super Rod at the pond, but none of them are specific to the Safari Zone.

Explanation

The existence of a Safari Zone map in the second generation of games clearly demonstrates that the programmers initially considered adding the Zone to the games. National Park, which uses the same tileset, may have been the Zone's replacement.

Furthermore, the "entrance" to the Safari Zone is still in the game as well. In the Pokémon series, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.

Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.

Screenshots

 
A player stands on the glitched entrance.
   
 
The unpolished lake.
   
 
A player used the entrance to walk to the southwest level boundaries.
 
A player stands at the southern edge of the map.
 
A player at the southeast boundaries.

Map

This is a map the beta Safari Zone.