GlitchDex/Y:220: Difference between revisions

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==Catch rate constant==
==Catch rate constant==
132
132

==Base experience yield byte==
0x8D

==Sprite dimensions (in base data structure)==
8x6

==Front sprite source pointer==
VRAM:8D88

==Back sprite source pointer==
VRAM:8484


==Experience group==
==Experience group==
Line 64: Line 76:
[[Category:Normal (0x91)-type glitch Pokémon]]
[[Category:Normal (0x91)-type glitch Pokémon]]
[[Category:Yellow blank (0x50)-type glitch Pokémon]]
[[Category:Yellow blank (0x50)-type glitch Pokémon]]
[[Category:Arbitrary front sprite glitch Pokémon]]
[[Category:Arbitrary back sprite glitch Pokémon]]

Revision as of 18:40, 16 June 2017

PKMn pゥ ゥ [DC] (202) Dec: 220 Hex: DC Stats Lv.5: Atk 20, Def 18, Spd 19, Spc 18, HP 29 Stats Lv.100: Atk 315, Def 277, Spd 295, Spc 265, HP 406 Stats Lv.255: Atk 795, Def 698, Spd 744, Spc 668, HP 999 Attacks: Bubble, Petal Dance, Glare, Flash, Thundershock (Lv.9), Slam (Lv.33), Glitch Move 0xAC (Lv.40), TM05 (Lv.93), Whirlwind (Lv.126), Light Screen (Lv.195), Glitch Move 0xA7 (Lv.206), TM25 (Lv.209), Fire Blast (Lv.229), TM33 (Lv.250) Type: Normal [0x91]/Blank [0x50] Evolution? None

Obtain: Time Capsule exploit (Ampharos), LOL glitch (0xDC sub-tile), Storage box remaining HP glitch with a remaining HP of 220, international fossil conversion glitch with an Attack stat of 220. Arbitrary code execution. Equivalent trade of RB:220 from Red/Blue.

On Bulbapedia. Becomes Glitch (DC) in Red/Blue. Has a solid black glitch screen, hiding its sprite.

Sprites

 : Front sprite  : Back sprite  : Menu sprite

Pokédex data

  • Arbitrary Pokédex sourced from VRAM 8B85.

Catch rate constant

132

Base experience yield byte

0x8D

Sprite dimensions (in base data structure)

8x6

Front sprite source pointer

VRAM:8D88

Back sprite source pointer

VRAM:8484

Experience group

Yellow glitch experience group 0x86 (0x06 copy): Experience=

  • Experience at Level 100: 16,136,684
  • Experience at Level 255: 13,582,671

TM/HM moves

  • TM02 Razor Wind
  • TM03 Swords Dance
  • TM08 Body Slam
  • TM09 Take Down
  • TM10 Double-Edge
  • TM12 Water Gun
  • TM16 Pay Day
  • TM19 Seismic Toss
  • TM24 Thunderbolt
  • TM25 Thunder
  • TM29 Psychic
  • TM32 Double Team
  • TM37 Egg Bomb
  • TM39 Swift
  • TM41 Softboiled
  • TM43 Sky Attack
  • TM48 Rock Slide
  • HM02 Fly

Time Capsule exploit moves

  • Time Capsule exploit level-up moves: Tackle, Growl, ThunderShock, Thunder Wave, ThunderPunch, Light Screen, Thunder
  • Time Capsule exploit TM/HM: Headbutt, Toxic, Hyper Beam, Thunder, Double Team, Swift, Defense Curl, ThunderPunch, Rest, Fire Punch, Strength, Flash
  • Time Capsule move tutor: Thunderbolt
  • Time Capsule breeding: Body Slam, Reflect, Screech, Take Down, Thunderbolt