Glitch City: Difference between revisions
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*[[Map 254 (Yellow)]] |
*[[Map 254 (Yellow)]] |
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*[[Silph Co. PC glitch|Silph Co. PC Glitch City (Red/Blue)]] |
*[[Silph Co. PC glitch|Silph Co. PC Glitch City (Red/Blue)]] |
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*[[D056 Glitch City]] |
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===Generation II=== |
===Generation II=== |
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*[[Out of bounds Glitch City (Generation II)]] |
*[[Out of bounds Glitch City (Generation II)]] |
Revision as of 23:51, 12 October 2014
This article is a summary page for different variations of a glitches, etc. when talked about as a whole. |
For the website, see Glitch City Laboratories.
Glitch City (known in Japan rarely as バグった町, Bug Town or Bug City) is a generic term used to describe an 'area' which is a glitchy mess of tiles. These are technically generated using an existing location in most circumstances.
The most well-known type of Glitch City is a wrong warp Glitch City caused by the Safari Zone exit glitch.
"Glitch City" does not refer to when the game's colors are altered among other minor things. Instead, this is often referred to as a Glitch Dimension. Some glitched areas in Pokémon Red, Blue, and Yellow may be named after what area was altered to create it. Examples of this are "Glitch League", accessed by taking the 500th step at the Pokémon League, and "Glitch Mountain", accessed by taking the 500th step on Cycling Road.
Types of Glitch City
Generation I
- Wrong warp Glitch City (Generation I)
- Out of bounds Glitch City (Generation I)
- Glitch Hell (Red, Green, Japanese Yellow)
- Cycling based glitch maps (Yellow)
- Map 254 (Yellow)
- Silph Co. PC Glitch City (Red/Blue)
- D056 Glitch City