Glitch City Wiki:List of unconfirmed glitches

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Revision as of 00:36, 13 November 2018 by >Torchickens
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This is a list of unconfirmed glitches on Glitch City Laboratories.

In order for a glitch to be confirmed, it must meet one or more of these requirements:

  • Have video proof
  • Be confirmed by a proof in the game's code
  • Be encountered by multiple people
  • Be as replicable as possible in the same way(s)
  • Be confirmed on the account of a staff or QC member (in that it has been tested and replicated, and confirmed as true; see below)

In order for a glitch to be verified on the site, it must be peer-reviewed by a trusted staff member or member trusted with the "QC" user group (see also: Help:Article validation). Once the article is "checked", it will become the default revision shown to guests and members.

Generation II

Pokémon Fun Fest Celebi Celebration glitch

Reason why excluded: Past events can be misremembered


Sign promoting the Celebi Celebration

The Pokémon Fun Fest Celebi Celebration glitch was a glitch reported in Pokémon Gold and Silver. During the Pokémon Fun Fest event in various Six Flags theme parks from August 4th to September 9th 2001, there was an event to obtain Celebi called the Celebi Celebration.

From one player's account of the distribution process, a freeze would occur during the distribution if a Pokémon in the party was holding mail. A Nintendo official told the player that he was looking for an item, and asked the player to remove a Spearow named Kenya (likely the Spearow belonging to the NPC Randy)'s mail.

The validity of the glitch is questionable.

External links

Generation III

Celebi glitch

Reason why excluded: No confirmation, likely false

Ostensibly, there is a very low chance of encountering a wild Celebi on a particular route.


Shadow Voltorb catch glitch

Reason why excluded: Technical confirmation wanted

A glitch in Pokémon XD, in which failing to catch Miror B's Shadow Voltorb at the Cave Poké Spot will prevent the player from ever being able to obtain it; meaning only 81/83 Shadow Pokémon are available.

Generation IV

Black Belt speech error

Reason why excluded: No evidence of this being a mistake from the developers, as it could be a stylistic choice

At Sinnoh's Victory Road, Black Belt Eddie's speech appears to be 'corrupted', with each character of his text "Done in" appearing on a different, alternating line.

(Covered on Black Belt speech curiosity)

Generation VI

Albino Pokémon glitch

Reason why excluded: Possibly false; no solid means to replicate

Ostensibly, "albino" Pokémon can appear in the game; Pokémon that appear mainly white, similar to how a Shiny Pokémon has alternative colours.

Fainting Status glitch

Reason why excluded: Excluded due to the luck involved and no known video of it happening. (However, if a video confirmed on an unmodified game surfaces it will be added)

A glitch in Omega Ruby/Alpha Sapphire in which fainting a foe with a move that has a chance of inflicting a status ailment gives the chance of the status ailment appearing but only for several frames.

Route 119 Trainer rematch glitch

Reason why excluded: While possibly a glitch, it is not known whether the developers view it to be so, since the player is moving between the two areas of the route which could qualify as 'far enough'.

A curiosity in Pokémon Omega Ruby and Alpha Sapphire. When moving between two sections of Route 119 in quick succession, it is possible to make Trainers want to rematch the player.

Affecting multiple generations

Baton Pass Own Tempo glitch

Reason why excluded: No confirmation from the developers that this is unintended behavior/a glitch.

A curiosity in Generations V, VI and VII in which a Pokémon with Own Tempo that gained confusion from Baton Pass will not have its status healed straight away. The cure only occurs after a Pokémon finishes its turn afterwards.

Confusion item activation glitch

Reason why excluded: No confirmation from the developers that this is unintended behavior/a glitch.

A curiosity in Generations V, VI and VII in which a held item (such as Sitrus Berry) is not consumed under its specific HP threshold if the damage done to the user was due to hitting itself in confusion.