Glitch Dimension: Difference between revisions

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'''Glitch Dimension''' is a misnomer given to an effect that scrambles up the colors used in ''Pokémon Gold'', ''Silver'', and ''Crystal''. It is not a new region in the sense that [[Glitch City]] is, though it is commonly mistaken for the Johto equivalent of Glitch City. There are six known ways to 'reach' the Glitch Dimension. It is notable however, that if the player attempts one of these methods in Pokémon Crystal after changing the colors the game will display the message "[[This Game Pak is designed only for use on the Game Boy Color.]]"
The term '''Glitch Dimension''' is a misnomer given to the consequence of a GameBoy game attempting to use an in built [[error trap]] to reset the game, but without changing the newer colour palette back to the default. It most commonly occurs in ''Pokémon Gold'', ''Silver'', and ''Crystal'' but on rarer occassions it can happen in the [[bp:Generation I|Generation I]] Pokémon games and unrelated games such as [[wikipedia:Tetris|Tetris]]. It is not a new 'region' in the sense that [[Glitch City]] is, but it is commonly mistaken for the Johto equivalent of Glitch City. There are many ways to make the game reset itself into a Glitch Dimension and there are a few known ways to make the game do this without the use of a [[game-altering device]]. It is notable however, that if the player attempts one of these methods in Pokémon Crystal (or any game which is incompatible for use on the [[wikipedia:Super GameBoy]]), after the game restarts itself, the colours will change but the game becomes unplayable until it is restarted manually, as it will display the message "[[This Game Pak is designed only for use on the Game Boy Color.]]"


<table>
<table>
<tr><td>[[Image:Glitchdimension1.png|200px|thumb|left|A shot from the intro movie.]]</td>
<tr><td>[[Image:Glitchdimension1.png|200px|thumb|left|The introduction movie for Pokémon Gold, during a Glitch Dimension.]]</td>
<td>[[Image:Glitchdimension2.png|200px|thumb|center|''Pokémon Gold'' title screen during Glitch Dimension.]]</td>
<td>[[Image:Glitchdimension2.png|200px|thumb|center|The ''Pokémon Gold'' title screen during a Glitch Dimension.]]</td>
<td>[[Image:Glitchdimension3.png|200px|thumb|right|Another shot of the title screen.]]</td></tr>
<td>[[Image:Glitchdimension3.png|200px|thumb|right|Another screenshot of the title screen.]]</td></tr>
</table>
</table>


<br style="clear:both"/>
<br style="clear:both"/>

==Procedure (Glitch Dimension 1)==
==In Pokémon Gold/Silver/Crystal==

===Procedure (Glitch Dimension 1)===


Main article: [[Coin Case Glitches]]
Main article: [[Coin Case Glitches]]
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#Talk to the Machop stamping the land at Vermillion City, the Machop in Goldenrod City's basement, or listen to a Machop's cry in the Pokédex.
#Talk to the Machop stamping the land at Vermillion City, the Machop in Goldenrod City's basement, or listen to a Machop's cry in the Pokédex.
#Immediately after doing so, use the Coin Case item.
#Immediately after doing so, use the Coin Case item.
The game will suddenly reset, with a glitched color palette being used.
#The game will suddenly reset itself, without resetting the newer color palette back to the default.


Alternatively you can use another Pokémon's cry such as Omanyte to give the same effect.
Alternatively players can use another Pokémon's cry such as Omanyte to give the same effect.




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[http://www.youtube.com/watch?v=P-aK0sOXGdc]
[http://www.youtube.com/watch?v=P-aK0sOXGdc]


==Procedure (Glitch Dimension 2)==
===Procedure (Glitch Dimension 2)===
This Glitch Dimension is caused by using the [[Cooltrainer move]]'s equivalent in the ''Gold''/''Silver''/''Crystal'' versions in battle:
This Glitch Dimension is caused by using a glitch move in battle such as the equivalent of the [[Cooltrainer move]] in Pokémon ''Gold''/''Silver''/''Crystal''.
#Trade a Ditto with the Cooltrainer move to a G/S/C game.
#Trade a Ditto with the Cooltrainer move to a G/S/C game.
#Use it in a battle and attempt to attack.
#Use it in a battle and attempt to attack.
The game will reset in different colors than if Glitch Dimension 01 was used. Oddly enough, Glitch Dimension 02 is widely variable. Sometimes the water will be red, purple, or green, and the character sprites may all be blue. Most of the time, however, the colors will change to greyscale when battling.
The game will reset in different colors than if Glitch Dimension 01 was used. Oddly enough, Glitch Dimension 02 is widely variable. Sometimes the water will be red, purple, or green, and the character sprites may all be blue. Often, however, the colors will change to greyscale when battling.

Using the Gold/Silver/Crystal equivalents of the glitch moves TM52, TM53, TM54, or TM55 will also cause this to happen, though this has not been studied thoroughly. Additionally, this may be achieved by first checking to see if all four [[move zero|move zeroes]] are activated, (if not, players can firstly look at another Pokémon's moves in the status without closing it, secondly move back to the Ditto's moveset screen and then use a Mysteryberry on each blank move). Sometimes this will not activate it, so it will have to be done in battle afterwards.

===Procedure (Glitch Dimension 3)===
A Glitch Dimension can also be triggered by withdrawing or trying to read [[glitch mail]] received from a [[glitch trainer]] in the Viridian Trainer House. It usually results from reading a mail that makes an extra text box appear when highlighted with all the other text boxes from previous [[glitch_(verb)|glitched]] mails with said effect. If the mail does not give glitch text boxes, it will usually not make the Glitch Dimension appear.

===Procedure (Glitch Dimension 4)===
This variant of the Glitch Dimension can be accessed by calling a "[[glitch contact|glitch caller]]" after the use of a [[game-altering device]]. For example, players can use the [[GameShark]] code 01XXC6D9 (for use on Pokémon Gold and Silver). The player can also have the "glitch caller" call the player to trigger a Glitch Dimension by having the code above activated, as well as the GameShark code to make trainers often call the player - 01048FD1. XX should be any high integer (in hexadecimal) because lower integers correspond to actual trainers defined by the game developers.

===Procedure (Glitch Dimension 5)===
Using a walk through walls code, the player can go right from the first floor of MOM's house. If he or she selects 'YES' on the question that is presented, the game will reset itself into a Glitch Dimension. It is notable that [[Out of bounds|walking out of bounds]] can give very variable effects and may not reset the game into a Glitch Dimension, depending on other related variables and exactly where the player steps.


Using the Gold/Silver/Crystal equivalents of the glitch moves TM52, TM53, TM54, or TM55 will also cause this to happen, though this has not been studied thoroughly. Additionally, this may be achieved by first checking to see if all four [[move zero|move zeroes]] are activated, (if not, look at another Pokémon's moves in the stats menu without closing it, and moving back to the Ditto's moveset screen) and then using a Mysteryberry on each blank move. Sometimes this will not activate it, so it will have to be done in battle afterwards.


==Procedure (Glitch Dimension 3)==
===Procedure (Glitch Dimension 6)===
The Glitch Dimension can also be accessed by withdrawing or trying to read [[glitch mail]] received from a glitch trainer in the Viridian Trainer House. It usually results from reading a mail that makes an extra text box appear when highlighted with all the other text boxes from previous [[glitch_(verb)|glitched]] mails with said effect. If the mail does not give glitch text boxes, it will usually not make the Glitch Dimension appear.
Another variation of a Glitch Dimension can be accessed by battling using [[glitch Pokémon]] or Eggs like those created from the extra Sneasels in the [[Celebi Trick]], although most commonly when such glitch Pokémon are directly encountered the game will act as if the player is in a link battle.


==In Pokémon Red/Blue/Green/Yellow==
==Procedure (Glitch Dimension 4)==
This variant of the Glitch Dimension is accessed by calling a "[[glitch caller]]" using the [[GameShark]] code 01XXC6D9. The player can also have the "glitch caller" call the player to get to the Glitch Dimension by having the code above on and also have the code 01048FD1 on also.
Most of the lower [[Hexadecimal|hex]] [[Identifier|identifiers]] will be coded, so use later hexes.


==Procedure (Glitch Dimension 5)==
Using a walk through walls code, go right from the first floor of MOM's house. Select yes on the question that is presented.


==Procedure (Glitch Dimension 1)===
The game will restart itself with only a black screen after seemingly crashing with a black screen if the player uses the GameShark code 01XX5ED3 on Pokémon Red and Blue (01XX5DD3 on Pokémon Yellow) using values of F9, FA, FB, FC or FD. The player should activate the code when the game is attempting to load the next map, since the game would attempts to place the player in an invalid location or 'glitch map'. He or she should turn the code off, so that the game keeps a black screen. After a few seconds, the game will reset itself but fail to reload the default palette. In theory, this type of Glitch Dimension can be triggered in the Japanese versions: Pokémon Red and Green by activating a [[select bug]] such as the [[Doko kashira door glitch]] and manipulating the game into taking the player into one of these maps.


==Procedure (Glitch Dimension 6)==
The Glitch Dimension can be accessed by battling using [[glitch Pokémon]] or Eggs like those created from the extra Sneasels in the [[Celebi Trick]].





Revision as of 13:19, 8 May 2010

The term Glitch Dimension is a misnomer given to the consequence of a GameBoy game attempting to use an in built error trap to reset the game, but without changing the newer colour palette back to the default. It most commonly occurs in Pokémon Gold, Silver, and Crystal but on rarer occassions it can happen in the Generation I Pokémon games and unrelated games such as Tetris. It is not a new 'region' in the sense that Glitch City is, but it is commonly mistaken for the Johto equivalent of Glitch City. There are many ways to make the game reset itself into a Glitch Dimension and there are a few known ways to make the game do this without the use of a game-altering device. It is notable however, that if the player attempts one of these methods in Pokémon Crystal (or any game which is incompatible for use on the wikipedia:Super GameBoy), after the game restarts itself, the colours will change but the game becomes unplayable until it is restarted manually, as it will display the message "This Game Pak is designed only for use on the Game Boy Color."

The introduction movie for Pokémon Gold, during a Glitch Dimension.
The Pokémon Gold title screen during a Glitch Dimension.
Another screenshot of the title screen.


In Pokémon Gold/Silver/Crystal

Procedure (Glitch Dimension 1)

Main article: Coin Case Glitches

  1. Talk to the Machop stamping the land at Vermillion City, the Machop in Goldenrod City's basement, or listen to a Machop's cry in the Pokédex.
  2. Immediately after doing so, use the Coin Case item.
  3. The game will suddenly reset itself, without resetting the newer color palette back to the default.

Alternatively players can use another Pokémon's cry such as Omanyte to give the same effect.


Video Demonstration: [1]

Procedure (Glitch Dimension 2)

This Glitch Dimension is caused by using a glitch move in battle such as the equivalent of the Cooltrainer move in Pokémon Gold/Silver/Crystal.

  1. Trade a Ditto with the Cooltrainer move to a G/S/C game.
  2. Use it in a battle and attempt to attack.

The game will reset in different colors than if Glitch Dimension 01 was used. Oddly enough, Glitch Dimension 02 is widely variable. Sometimes the water will be red, purple, or green, and the character sprites may all be blue. Often, however, the colors will change to greyscale when battling.

Using the Gold/Silver/Crystal equivalents of the glitch moves TM52, TM53, TM54, or TM55 will also cause this to happen, though this has not been studied thoroughly. Additionally, this may be achieved by first checking to see if all four move zeroes are activated, (if not, players can firstly look at another Pokémon's moves in the status without closing it, secondly move back to the Ditto's moveset screen and then use a Mysteryberry on each blank move). Sometimes this will not activate it, so it will have to be done in battle afterwards.

Procedure (Glitch Dimension 3)

A Glitch Dimension can also be triggered by withdrawing or trying to read glitch mail received from a glitch trainer in the Viridian Trainer House. It usually results from reading a mail that makes an extra text box appear when highlighted with all the other text boxes from previous glitched mails with said effect. If the mail does not give glitch text boxes, it will usually not make the Glitch Dimension appear.

Procedure (Glitch Dimension 4)

This variant of the Glitch Dimension can be accessed by calling a "glitch caller" after the use of a game-altering device. For example, players can use the GameShark code 01XXC6D9 (for use on Pokémon Gold and Silver). The player can also have the "glitch caller" call the player to trigger a Glitch Dimension by having the code above activated, as well as the GameShark code to make trainers often call the player - 01048FD1. XX should be any high integer (in hexadecimal) because lower integers correspond to actual trainers defined by the game developers.

Procedure (Glitch Dimension 5)

Using a walk through walls code, the player can go right from the first floor of MOM's house. If he or she selects 'YES' on the question that is presented, the game will reset itself into a Glitch Dimension. It is notable that walking out of bounds can give very variable effects and may not reset the game into a Glitch Dimension, depending on other related variables and exactly where the player steps.


Procedure (Glitch Dimension 6)

Another variation of a Glitch Dimension can be accessed by battling using glitch Pokémon or Eggs like those created from the extra Sneasels in the Celebi Trick, although most commonly when such glitch Pokémon are directly encountered the game will act as if the player is in a link battle.

In Pokémon Red/Blue/Green/Yellow

Procedure (Glitch Dimension 1)=

The game will restart itself with only a black screen after seemingly crashing with a black screen if the player uses the GameShark code 01XX5ED3 on Pokémon Red and Blue (01XX5DD3 on Pokémon Yellow) using values of F9, FA, FB, FC or FD. The player should activate the code when the game is attempting to load the next map, since the game would attempts to place the player in an invalid location or 'glitch map'. He or she should turn the code off, so that the game keeps a black screen. After a few seconds, the game will reset itself but fail to reload the default palette. In theory, this type of Glitch Dimension can be triggered in the Japanese versions: Pokémon Red and Green by activating a select bug such as the Doko kashira door glitch and manipulating the game into taking the player into one of these maps.