Mystery Zone: Difference between revisions

From Glitch City Wiki
Jump to navigation Jump to search
Content added Content deleted
>Torchickens
No edit summary
>Torchickens
No edit summary
Line 1:
{{unused maps}}
{{Poorqualityimage|Both images can be improved to emulator quality and should be at the emulator's resolution to reduce the file sizes}}
 
[[Image:Mystery_Zone.jpg|270px|thumb|right|A player enters one of many placeholder maps which the game denotes as 'Mystery Zone' consisting of several rows of trees in Pokémon Platinum.]]
[[Image:----(area).png|270px|thumb|right|In the Japanese versions of Pokémon Heartgold and Soulsilver, for unknown reasons placeholder maps are named '----'. In the English versions, they are named 'Mystery Zone'.]]
Line 6:
{{Bulbapedia}}
 
In the [[bp:Generation IV|Generation IV]] handheld Pokémon games; a 'Mystery Zone' (Japanese: '''なぞのばしょ''' ''Mystery Place'') in Pokémon Diamond, Pearl and Platinum, or (Japanese: '''----''') in Pokémon HeartGold and SoulSilver refers to any of many areas which act as [[placeholder|placeholders]] in between multiple areas normally accessible within the game. These maps also correspond with tunnels in the underground which are normally inaccessible without the player moving around first.
 
The reason that these areas exist is because Generation IV feature 'dynamic' maps, where your location is based on global coordinates, rather than map specific coordinates like in Generation I.{{fact}} The fact that not every 'real' map is linked to another 'real' map means that there are placeholder locations, or 'Mystery Zones' in between. It has also been suggested that the Mystery Zones mark the exact locations in the Underground. {{fact}}
Essentially the 'Mystery Zones' act as error handlers for the undefined areas surrounding real routes or as fillers when considering Sinnoh as two large maps being the normal areas and the underground. When a player travels through a Mystery Zone he or she is unable to open the menu or even operate the touch screen; therefore it could be suggested a blank map is used to ensure that the player cannot open the menu before they even proceed past the title screen.
 
When a player travels through a Mystery Zone he or she is unable to open the menu or even operate the touch screen.
These areas are most commonly seen consisting of either blank space, several rows of trees, water or any combination of these features. Whilst in the Mystery Zone the music for Routes 206, 207, 208 and 211 usually plays; however the Mystery Zone plays a [[Unused music|slightly off-key version]] of these routes. This music corresponds to its own unique variable and is normally never used in game. In HeartGold and SoulSilver, the [[bp:Johto Route 29|Route 29]] theme is played instead.
 
These areas are most commonly seen consisting of either blank space, several rows of trees, water or any combination of these features. WhilstIn Pokémon Diamond, Pearl, and Platinum, when you are in the Mystery Zone the music for Routes 206, 207, 208 and 211 usually plays; however the Mystery Zone plays a [[Unused music|slightly off-key version]] of these routes. This music corresponds to its own unique variable and is normally never used in game. In HeartGold and SoulSilver, the [[bp:Johto Route 29|Route 29]] theme is played instead.
 
 
Line 22 ⟶ 24:
==Alternative methods for accessing the Mystery Zones without a [[game-altering device]]==
 
#Players can use the [[Tweaking|Tweaking Glitch]] to takeaccess advantagethe of'void', anand errorthen concerningget howto the gameMystery handlesZone accessible areas within thefrom gamethere.
#On early versions of Japanese Pokémon Diamond and Pearl games the [[Surf through Elite Four door glitch]] allowed players (as the name of the glitch suggests) to be able to surf through Aaron; the first Elite Four member's door and then be able to walk through an extremely large area of blank space whilst passing various Mystery Zones and even areas such as Flower Paradise which arewere normally inaccessible without a special Nintendo event.
 
==Reference in Generation V and VI==
 
In Generation V, the Mystery Zone is no longer accessible, but it appears as a possible location name for a Pokémon's summary.
==Reference in Generation VI==
 
"[[bp:BadMystery Egg glitch|Mystery Eggs]]" marked as originating from the Mystery Zone have begun appearingappeared in the PC boxes of some players of generationPokémon X VIand gamesY. They also have an obtained date of '0/0/2000'.
 
==See also==
Line 39 ⟶ 43:
#[http://www.youtube.com/watch?v=Vgmq1k96nr0 Using Tweaking to get into a Mystery Zone (DPPt)]
#[http://www.youtube.com/watch?v=e-17ZXgsdck Using Tweaking to get into a Mystery Zone (HGSS)]
 
[[Category:Unused maps, debug rooms, or placeholder locations]]
[[Category:Glitch regions]]

Revision as of 19:07, 25 May 2014

Unused maps and placeholder map names within the Pokémon games

Alternative map locations (Generation I) | Alternative Route 104 map | Battle Park (Platinum) | Generation II Safari Zone | Haunted House | Jubilife Condominiums floors 3 and 4 | Map 0x0B (Generation I) | Map 0x6F (Generation I) | Mystery Zone | Record Corner (FireRed/LeafGreen) | R/S Flower Shop (Festa 2002 demo) | Special (location) | Special Area | Sevii Islands 8 and 9 | Unused Olivine City house | Unused Sunyshore City house | Unused Celadon City house

(view, talk, edit)
An image or multiple images in this article are of poor quality and need replacing.

If possible, please reupload the image(s) at emulator quality, without changing the emulator's resolution. An image from a capture card would also be an improvement to an image taken from a camera.


A player enters one of many placeholder maps which the game denotes as 'Mystery Zone' consisting of several rows of trees in Pokémon Platinum.
In the Japanese versions of Pokémon Heartgold and Soulsilver, for unknown reasons placeholder maps are named '----'. In the English versions, they are named 'Mystery Zone'.


Bulbapedia also has an article about Mystery Zone.

In the Generation IV handheld Pokémon games; a 'Mystery Zone' (Japanese: なぞのばしょ Mystery Place) in Pokémon Diamond, Pearl and Platinum, or (Japanese: ----) in Pokémon HeartGold and SoulSilver refers to any of many areas which act as placeholders in between multiple areas normally accessible within the game.

The reason that these areas exist is because Generation IV feature 'dynamic' maps, where your location is based on global coordinates, rather than map specific coordinates like in Generation I.[citation needed] The fact that not every 'real' map is linked to another 'real' map means that there are placeholder locations, or 'Mystery Zones' in between. It has also been suggested that the Mystery Zones mark the exact locations in the Underground. [citation needed]

When a player travels through a Mystery Zone he or she is unable to open the menu or even operate the touch screen.

These areas are most commonly seen consisting of either blank space, several rows of trees, water or any combination of these features. In Pokémon Diamond, Pearl, and Platinum, when you are in the Mystery Zone the music for Routes 206, 207, 208 and 211 usually plays; however the Mystery Zone plays a slightly off-key version of these routes. This music corresponds to its own unique variable and is normally never used in game. In HeartGold and SoulSilver, the Route 29 theme is played instead.


Procedure (Diamond/Pearl/Platinum), (Heartgold/Soulsilver)

This is the most common method players have used to access a "Mystery Zone".

  1. Use a game-altering device to walk through walls.
  2. Attempt to move through objects surrounding the area into areas which are normally inaccessible.

Alternative methods for accessing the Mystery Zones without a game-altering device

  1. Players can use the Tweaking Glitch to access the 'void', and then get to the Mystery Zone from there.
  2. On early versions of Japanese Pokémon Diamond and Pearl games the Surf through Elite Four door glitch allowed players (as the name of the glitch suggests) to be able to surf through Aaron; the first Elite Four member's door and then be able to walk through an extremely large area of blank space whilst passing various Mystery Zones and even areas such as Flower Paradise which were normally inaccessible without a special event.

Reference in Generation V and VI

In Generation V, the Mystery Zone is no longer accessible, but it appears as a possible location name for a Pokémon's summary.

"Mystery Eggs" marked as originating from the Mystery Zone have appeared in the PC boxes of some players of Pokémon X and Y. They also have an obtained date of '0/0/2000'.

See also

  1. Out of bounds - An article about going 'out of bounds' within the Pokémon games in general.

External Links

  1. A player using a 'walk anywhere' code to access several Mystery Zones
  2. An article about 'going out of bounds' on the forums
  3. Using Tweaking to get into a Mystery Zone (DPPt)
  4. Using Tweaking to get into a Mystery Zone (HGSS)