NPCMovementScriptDex: Difference between revisions
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7E: Unknown/seemingly nothing happens |
7E: Unknown/seemingly nothing happens |
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7F: Freeze |
7F: Freeze |
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80: Unknown/seemingly nothing happens |
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80-FF (seem to be same as 00-7F): |
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81-FF (seem to be same as 01-7F) |
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DD: ACE (F5D5) [*n] |
DD: ACE (F5D5) [*n] |
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Yellow: |
Yellow: |
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00: No effect |
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01: Unknown/seemingly nothing happens |
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02: Freeze |
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03: ACE (D0B2) |
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04: VRAM execution (froze at unknown opcode at 8CFA) |
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05: Seems to corrupt the tileset |
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06: Unknown/seemingly nothing happens |
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07: Freeze |
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08: VRAM execution (froze at unknown opcode at 8CFA) |
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09: ACE (FA47) |
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0A: Freeze |
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0B: Freeze |
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0C: Unknown/seemingly nothing happens |
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0D: Freeze (00 90 3E 80 corruption pattern) |
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0E: Freeze |
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0F: Locks up controls, hides NPC sprites, corrupts audio for a while, then freezes |
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10: Seems to corrupt the tileset similar to 05 |
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11: Freeze |
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12: Locks player, invisible text box with Start menu open, pressing A or B freezes the game, other buttons seemingly do nothing |
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13: Play raw audio (similar to Pikachu cry) then ACE (D7E1). If ret, still a freeze |
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14: Unknown/seemingly nothing happens |
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15: ACE (FA86) [*1] |
15: ACE (FA86) [*1] |
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16: Seems to corrupt tileset like 05, 10 |
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17: Seems to corrupt tileset like 05, 10, 16 |
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18: Freeze (00 90 3E 80 corruption pattern) |
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19: Freeze |
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1A: Freeze |
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1B: Seems to corrupt tileset like 05, 10, 16, 17 |
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1C: Freeze |
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1D: Freeze |
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1E: Freeze |
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1F: Freeze |
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20: Freeze |
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21: ACE (CD1C) |
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22: ACE (CD3E) |
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23: Freeze |
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24: Walking lag glitch |
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25: Freeze |
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26: ACE (F606) |
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27: ACE (CD3E) |
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28: Freeze |
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29: Walking lag glitch |
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2A: Freeze |
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2B: Unknown/seemingly nothing happens |
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2C: ACE (D731) |
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2D: ACE (F606) |
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2E: ACE (CD78) |
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2F: Unknown/seemingly nothing happens |
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30: Freeze |
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31: ACE (CC3D) |
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32: ACE (CF1A) |
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33: Freeze |
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34: ACE (E5C4) |
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35: Freeze |
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36: Unknown opcode 0xE4 at 33CD. If skipped seemingly nothing happens. |
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37: Freeze |
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38: ACE (FA22) |
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39: Freeze |
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3A: ACE (C0F0) |
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3B: Freeze |
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3C: ACE (EFEA) |
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3D: Freeze |
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3E: Lock up controls for a while, then display the message that the Safari Zone game is over. May proceed to run ACE (CD15). If ret, player steps down spinning and warps but loops down the screen seemingly infinitely |
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3F: Freeze |
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40: Freeze |
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41: ACE (F002) |
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42: ACE (EA7C) |
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43: See 3E |
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44: ACE (CDD0) |
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45: Unknown opcode 0xD3 at 284C. If skipped over (i.e. like on Virtual Console) may display invisible text box and Start menu, and freeze game if press A or B. |
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46: Freeze |
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47: Lock moving, invisible text box and Start menu, freeze game if press A or B. |
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48: Walking lag glitch |
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49: ACE (EA0C) |
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4A: Unknown/seemingly nothing happens |
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4B: Freeze |
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4C: ACE (F5D5) |
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4D: Freeze (3E D2 corruption pattern) |
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4E: Freeze |
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4F: Freeze |
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50: Freeze |
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51: Freeze |
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52: Invisible text box and Start menu, if press A or B, heavily corrupt screen and freeze game. |
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53: ACE (C8A7) |
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54: Freeze |
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55: ACE (F5D5) |
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56: Unknown/seemingly nothing happens |
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57: In Red's house 1F flower tiles appear on the benches. They don't animate. |
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58: Freeze |
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59: ACE (F5D5) |
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5A: Freeze |
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5B: See 57 |
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5C: Freeze |
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5D: ACE (F5D5) |
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5E: ACE (C93E) |
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5F: Freeze |
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60: ACE (F5D5) |
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61: Freeze |
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62: Freeze |
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63: ACE (FA86) |
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64: Seems to corrupt tileset like 05, 10, 16, 17, 1B |
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65: This behavior is a little like 3E but more events happen; after short while player warps to Saffron City, then Sea Route 19, then a Route 2 gate (0x2F), then the player does a warping animation and rises up the screen looping around seemingly infinitely (similar to the moving down seemingly infinitely in 3E) |
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66: Freeze |
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67: Lock up controls with invisible menu and Start menu (lock up but strictly not a freeze?) |
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68: Freeze (00 27 39 90 3E 80 corruption pattern) |
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69: Walk down on the spot and constantly corrupt the screen. When done from outside of Red's house 1F may enter it (negating the Red moves down the screen and loops effect later). Eventually get Safari Zone game over message, where the effect repeats, but strange warps happen. Game eventually freezes or loop down screen effect returns. Very fun but not sure if can be manipulated to avoid a freeze. |
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6A: Freeze |
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6B: See 67 |
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6C: Freeze |
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6D: Freeze |
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6E: ACE (CDAF) |
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6F: ACE (C322) |
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70: Freeze |
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71: Bring up invisible text box with Start menu open and lock moving. If press A, get invisible Yes/No prompt. All options (Yes, No, B press) may result in a freeze. Can reload the save file and seemingly nothing happens (if not corrupted) |
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72: Walking lag glitch and eventual freeze |
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73: Brings up invisible text box with Start menu open. Pressing A/B results in unknown opcode 0xE3 at A:78DC. If skipped over, freeze. |
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74: Seems to corrupt tileset like 05, 10, 16, 17, 1B, 64 |
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75: Freeze |
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76: ACE (D35D) |
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77: Partially soft reset game but the CC57 script is retained, resulting in a soft reset loop until the player waits on the title screen for that soft reset. |
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78: VRAM execution (froze at invalid opcode at 8498) |
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79: Invalid opcode 0xD3 at 0:48E0. If skipped over seemingly nothing happens. |
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7A: Walking lag glitch and eventual freeze |
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7B: Invalid opcode 0xD3 at 0600. If skipped over, ACE (D1D1) but freeze. |
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7C: ACE (D211) |
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7D: Freeze |
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7E: Freeze |
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7F: Freeze |
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80: ACE (D0B4) |
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81-FF: Same as 01-FF? |
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*1: In stored Pokémon data (Pokémon 6) |
*1: In stored Pokémon data (Pokémon 6) |
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