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Out of bounds Glitch City (Generation II): Difference between revisions

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{{Major glitches}}
{{Researchneeded|See if you can register Glitch Unown and use them to go out of bounds without cheating}}
{{PRAMA|glitch-city-2G}}
[[File:Gold OoB Glitch City.png|frame|right|An out of bounds Glitch City in [[bp:Pokémon Gold and Silver|Pokémon Gold]] caused by stepping out the boundaries of Elm's Lab. Note the corrupted name]]
<br clear=left>
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'''Out of bounds Glitch Cities''' in [[bp:Generation II|Generation II]] are a type of [[Glitch City]] in {{GSC}}.
 
These Glitch Cities appear when the player steps on one of the boundaries of a map. Opening the menu with start and/or viewing any full-screen menu may be required afterto stepping onsee the boundary firstmap. Whether a Glitch City is loaded or not and whether the game doesn't freezefreezes seems to strongly depend on the position that the player steps.
 
The Route 22 music seems to play in these Glitch Cities a lot, for unknown reasons.
 
==Method (through GameShark)==
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*0100A6CE
 
2. Walk off of the area's boundaries and the player may enter a Glitch City. If the game freezes, try saving and reloading before entering, or entering from a different place.
 
The following location seems to work.
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*0100FDC2
 
2. Walk off of the area's boundaries and the player may enter a Glitch City. If the game freezes, try saving and reloading before entering, or entering from a different place.
 
[[File:Crystal OoB Glitch City.png]]
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===In Pokémon Gold and Silver===
*The player's name.
*The player's sprite (after opening the menu).
*The options. Battle scene and battle style may be changed. Going out of bounds allows the player to access frame 0, but it looks like a normal border.
*The play time.
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*Held items.
*Letters in the nickname.
 
== Cause ==
Stepping out of bounds causes the game to load a glitch map from bank 0xFF, with the map number of the most recently loaded map that had a connection in the same direction. This is because unused map connections are marked by setting the bank number to 0xFF, similar to how [[Map 0xFF]] is loaded when walking out of bounds in Generation I, but the map number is unchanged. The most common non-crashing map to be loaded this way is map 0xFF00, as this is the value that unused map connections are initialized to when loading a save.<ref>[https://www.youtube.com/watch?v=1VZzcQ_fGUU Pokémon Crystal - Examining the "Out of Bounds" Glitches] from TheZZAZZGlitch</ref>
 
==See also==
*[[Slowpoke Well out of bounds corruption]]
*[[AreaDex/GS:65280]]
{{stub}}
 
[[Category:Effects that can only be seen with a cheating device]]
==References==
<references />
 
[[Category:Glitch areas]]
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