Partial battle escape: Difference between revisions

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[[File:Y item 6A inventory.png|thumb|right|160px|A [[ItemDex/Y:106|"-gm" (hex:6A)]]
[[File:Y item 6A inventory.png|thumb|right|160px|A [[ItemDex/Y:106|"-gm" (hex:6A)]]
(hex:6A) in the inventory in {{Yellow}}.]]
(hex:6A) in the inventory in {{Yellow}}.]]
A '''partial escape glitch item''' is a type of [[glitch item]] in {{RBY}}. These glitch items cause a Pokémon battle to partially end, making them useful for [[LOL glitch]] and other glitches.
'''Partial battle escape''' is an effect in {{RBY}}. These glitches cause a normal wild Pokémon battle to partially end, making them useful for [[LOL glitch]] and other glitches. In a Trainer battle or scripted Pokémon battle, they will instead restart the battle.

A partial battle escape can be activated with a few [[glitch item]]s, [[glitch move]]s, and glitch Pokémon Pokédex entries.

The partial battle escape on non-glitch items has also been referred to as pseudo-LG.

==On glitch items==
There are many partial battle escape glitch items. Some examples include [[ItemDex/RB:094|9F (hex:5E)]] from {{RB}}, as well as [[ItemDex/Y:106|-gm (hex:6A)]] and [[ItemDex/Y:110|Lg- (hex:6E)]] from {{Yellow}}.

==On glitch moves==
Some examples of partial escape glitch moves are [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|(variable name) (0xA8) (Pokémon Red and Blue Nintendo 3DS Virtual Console)]] and [[AttackDex/Y:248|TM48 (0xF8) (Pokémon Yellow)]], among others.

==On Pokédex entries==
Partial battle escape is documented on [[GlitchDex/RB:212|Aゥ G (hex:D4, English Red/Blue)]] and [[GlitchDexES/RB:243‎‎|ゥ Ó ÙM (0xF3, Spanish Red/Blue)]]'s Pokédex entries.

==On glitch field moves==
Partial battle escape is documented on [[FieldMoveDex/RB:014|field move 0x0E]] in {{RB}}.


Some examples of partial escape glitch items in are [[ItemDex/RB:094|9F (hex:5E)]] from {{RB}}, as well as [[ItemDex/Y:106|-gm (hex:6A)]] and [[ItemDex/Y:110|Lg- (hex:6E)]] from {{Yellow}}.
==See also==
*[[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|Pokémon Yellow glitch move TM38 (Nintendo 3DS Virtual Console)]]: Capable of this effect but triggered by a [[glitch move]].
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[[Category:Terminology]]
[[Category:Terminology]]
[[Category:ItemDex]]
[[Category:ItemDex]]
[[Category:Battle partial escape glitch items|*]]
[[Category:Battle partial escape glitch items|*]]
[[Category:Partial battle escape glitch moves|*]]
[[Category:Glitch effects]]

Latest revision as of 12:00, 24 October 2019

A "-gm" (hex:6A) (hex:6A) in the inventory in Pokémon Yellow.

Partial battle escape is an effect in Pokémon Red, Blue, and Yellow. These glitches cause a normal wild Pokémon battle to partially end, making them useful for LOL glitch and other glitches. In a Trainer battle or scripted Pokémon battle, they will instead restart the battle.

A partial battle escape can be activated with a few glitch items, glitch moves, and glitch Pokémon Pokédex entries.

The partial battle escape on non-glitch items has also been referred to as pseudo-LG.

On glitch items

There are many partial battle escape glitch items. Some examples include 9F (hex:5E) from Pokémon Red and Blue, as well as -gm (hex:6A) and Lg- (hex:6E) from Pokémon Yellow.

On glitch moves

Some examples of partial escape glitch moves are (variable name) (0xA8) (Pokémon Red and Blue Nintendo 3DS Virtual Console) and TM48 (0xF8) (Pokémon Yellow), among others.

On Pokédex entries

Partial battle escape is documented on Aゥ G (hex:D4, English Red/Blue) and ゥ Ó ÙM (0xF3, Spanish Red/Blue)'s Pokédex entries.

On glitch field moves

Partial battle escape is documented on field move 0x0E in Pokémon Red and Blue.