Pokémon Gold and Silver

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Revision as of 20:57, 11 December 2022 by glitchcitywiki>Bbbbbbbbba (Created a stub for now. Not sure if there is anything left to say in a "game-breaking glitches" section... (Maybe I'll move part of the introduction to that section))
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Bulbapedia also has an article about Pokémon Gold and Silver.

Pokémon Gold and Silver is the first Generation II Pokémon game. The two versions are paired and mainly differ in the wild Pokémon available. Compared to Generation I games, Pokémon Gold and Silver has not only introduced new Pokémon, moves, items, etc., but also had the game engine almost entirely revamped, with many gameplay differences.

Pokémon Gold and Silver has a large number of glitches, both in the battle engine and in the overworld. However, the vast majority of those are minor glitches with little to no lasting effects or exploit potential, such as various catch rate glitches. One of the few exploitable major glitches is Pokémon cloning, which is a relatively easy-to-perform save corruption glitch that allows the player to duplicate Pokémon (and thus held items too). It also has a variant, the bad clone glitch, which is significantly harder to perform (due to a very tight frame window), but also game-breaking and thus more powerful, allowing the player to obtain the glitch Pokémon ????? and use it to manipulate party and box data for various exploits, most famously the Celebi Egg trick.

Another glitch that turns out to be highly exploitable is the Coin Case glitch. Although a significant amount of setup is needed for it to do anything nontrivial, the payoff is the most powerful kind of exploit possible, arbitrary code execution (ACE). Another popular ACE mechanism in Gold and Silver is wrong pocket TMs and HMs, but they are relatively difficult to obtain: Even though they can be obtained using the bad clone, due to the difficulty of getting the bad clone, many players would rather first set up Coin Case ACE, and get wrong pocket TMs and HMs that way instead.

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