Talk:Luck manipulation: Difference between revisions

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>Sherkel
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>Bbbbbbbbba
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Regarding the current state and seed often being referred to as the same thing (which isn't correct), the reason is that the place the seed is originally located in memory upon booting up is overwritten whenever the LCG or Mersenne twister is advanced another step. (For example, in Emerald you have 00000000 at that location and then 00006073 a frame later.) The difference could be worth keeping in mind when I write the rest of the subpages. (...when I'm 50, at this rate :P) [[User:Sherkel|Sherkel]] ([[User talk:Sherkel|talk]]) 00:14, 23 August 2019 (-06)
:See, I actually have no problem with not differentiating between the current state and the initial state. After all, the point of talking about "states" is that the current state at ''any time'' is the basis of all future random numbers. The problem is that the word "seed" is also used to refer to the ''external input used to initialize the state'' (think of <code>srand(42)</code>), which may (and in a good RNG framework, should) be different from the initial state itself. Basically I was thinking of [http://www.pcg-random.org/posts/developing-a-seed_seq-alternative.html this] (this is a link; I still think GCL can use a different link color). [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 11:38, 23 August 2019 (-06)
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