Pokémon Red and Blue: Difference between revisions
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→Glitch items
(→Effects: Since many individual glitch item's articles mention them taking a turn, may as well add this here.) |
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{{main|ItemDex#English versions}}
Similar to Pokémon species, in Generation I games the ID of an item can take any of its 256 values, while valid item IDs range either from 1 (Master Ball) to 83 (Max Elixer), or from 196 (HM01) to 250 (TM50). Furthermore, some IDs in the "valid" range do not correspond to items intended to appear in the game. However, most of them have distinct names and/or effects, and some of them are designed to play a role in gameplay:
* [[
* [[Safari Ball (glitch item)|Safari Ball]] (ID 8) exists as an item, even though it is never supposed to appear in the player's inventory. Again, throwing a ball in a Safari Zone battle actually "uses" this item.
* [[Pokédex (glitch item)|Pokédex]] (ID 9) exists as an item, even though it is never supposed to appear in the player's inventory. It is functional, but not actually "used" when the player accesses the Pokédex from the Start menu.
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** Furthermore, the first two of those, [[BoulderBadge (glitch item)|BoulderBadge]] and [[CascadeBadge (glitch item)|CascadeBadge]], are also "used" in a Safari Zone battle when throwing some bait or throwing a rock, respectively. Those glitch items are also functional in normal wild battles.
** The rest of those items are designed to be unusable anywhere, just like some valid items that are supposed to be checked rather than directly used from the menu (e.g. the [[bp:Helix Fossil|Helix Fossil]]), or exist just to be sold (i.e. the [[bp:Nugget|Nugget]]).
* [[
* [[PP Up (useless)|PP Up]] (ID 50) is an unusable glitch item; the actual [[bp:PP Up|PP Up]] has ID 79.
* [[Coin]] (ID 59) is an unusable glitch item.
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