Sprite decompression (Generation I): Difference between revisions

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(→‎Sprite size: Mentioned the special behavior of the delta decoding procedure when the sprite height is 0, as well as its implications.)
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* Kagamiin discovered that the delta decoding procedure (but not the XOR unpacking procedure) uses pointer arithmetic when moving to the next column, which does ''not'' treat a sprite height of 0 as 256, resulting in a "special" behavior for sprites with height 0.
 
== See also ==
*[[Sprite compression (Generation I)]]
== References ==
<references />
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