Out of bounds Glitch City (Generation II): Difference between revisions
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Out of bounds Glitch City (Generation II) (view source)
Revision as of 20:21, 13 June 2024
, 17 days agoAdd information from TheZZAZZGlitch's video on Crystal Out of Bounds glitches and some of my own experimentation on Gold.
>Krys3000 No edit summary |
(Add information from TheZZAZZGlitch's video on Crystal Out of Bounds glitches and some of my own experimentation on Gold.) |
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'''Out of bounds Glitch Cities''' in [[bp:Generation II|Generation II]] are a type of [[Glitch City]] in {{GSC}}.
These Glitch Cities appear when the player steps on one of the boundaries of a map. Opening the menu with start and/or viewing any full-screen menu may be required
==Method (through GameShark)==
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*0100A6CE
2. Walk off of the area's boundaries and the player may enter a Glitch City. If the game freezes or crashes, try saving and reloading or entering from a different place.
The following location seems to work.
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===In Pokémon Gold and Silver===
*The player's name.
*The player's sprite (after opening the menu).
*The options. Battle scene and battle style may be changed. Going out of bounds allows the player to access frame 0, but it looks like a normal border.
*The play time.
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*Held items.
*Letters in the nickname.
== Cause ==
Stepping out of bounds causes the game to load a glitch map from bank 0xFF, with the map number of the most recently loaded map that had a connection in the same direction. This is because unused map connections are marked by setting the bank number to 0xFF, similar to how [[Map 0xFF]] is loaded when walking out of bounds in Generation I, but the map number is unchanged. The most common non-crashing map to be loaded this way is map 0xFF00, as this is the value that unused map connections are initialized to when loading a save.<ref>[https://www.youtube.com/watch?v=1VZzcQ_fGUU]</ref>
==See also==
*[[Slowpoke Well out of bounds corruption]]
{{stub}}
[[Category:Glitch areas]]
==
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