New pages
- 22:57, 13 June 2024 AreaDex/GS:65280 (hist | edit) [2,600 bytes] Continuum (talk | contribs) (Create page for map FF00)
- 15:22, 4 June 2024 Invalid Sprite Transfer Corruption (hist | edit) [4,350 bytes] TimoVM (talk | contribs) (Created page with "Invalid Sprite Transfer Corruption is a glitch that occurs in pokémon Gold & Silver. It is not present in pokémon Crystal. When a pokémon with an invalid front sprite is encountered in battle, the area between $D000 and $D0FF is erroneously filled with repeating $D1 values. Among other things, this alters the value of wLinkMode, causing the game to believe it is currently in a link battle, locking up the game after selecting any action in battle. ==Explanation== Wh...") Tag: Visual edit: Switched
- 06:58, 21 May 2024 Encore disobedience glitch (hist | edit) [1,327 bytes] Evie (Torchickens) (talk | contribs) (Created page with "{{Researchneeded|1=Cause and nature of the freeze.}} The '''encore disobedience glitch''' is a glitch in Japanese {{GS}}, involving the move Encore and a disobedient (outsider) Pokémon; such as one obtained via a trade. It was fixed in the international versions, and the unreleased Rev 2 that was unearthed from one of the{{clarify}} Nintendo data leaks since 2018. The analysis of Rev 2 actually lead to its discovery; in which it seems the [https://github.com/pret/poke...")
- 13:31, 9 May 2024 GlitchDexKO/R:000 (hist | edit) [2,044 bytes] 111thew (talk | contribs) (massive addition to KO:000) Tag: Visual edit
- 22:47, 6 May 2024 Serial interrupt ACE (hist | edit) [11,966 bytes] Kagamiin (talk | contribs) (Created the page) Tag: Visual edit
- 20:13, 28 April 2024 User:Evie (Torchickens)/Badge describer glitch/日本語 (hist | edit) [3,116 bytes] Evie (Torchickens) (talk | contribs) (始めの下書き > 日本語バージョン | Start (in basic Japanese)) originally created as "Badge describer glitch/日本語"
- 04:54, 16 April 2024 Rst $30 (Generation II) (hist | edit) [2,370 bytes] WindyAndHikari (talk | contribs) (Created page with "The instruction '''<code>rst $30</code>''' (also written as '''<code>rst 30h</code>''' or simply '''<code>rst 30</code>''') is a single-byte GBZ80 assembly instruction that calls the address $0030 in the ROM. In Generation II Pokémon games, $0030 is in the middle of the function <code>JumpTable</code> (at $0028), with a functionality that is coincidentally very useful in various ACE exploits. Its opcode is 0xF7, which also represents the character "1" (the digit "one")...")
- 17:54, 9 April 2024 Sprite compression (Generation I) (hist | edit) [4,538 bytes] Evie (Torchickens) (talk | contribs) (Created page with "{{incomplete|needs proper analysis. The official method may also have been in the source code}} '''Sprite compression''' is the means in Generation I for where pure graphics data is compressed into a Pokémon or Trainer sprite. The sprite is decompressed again using the sprite decompression routine. While the source compressor code is not in the ROMs; there are a few rules for a compressed sprite: *The image to compress is usuall...")
- 14:16, 6 April 2024 Emulator behavior differences (hist | edit) [4,635 bytes] WindyAndHikari (talk | contribs) (Just putting TheZZAZZGlitch's table here.)
- 23:35, 18 February 2024 Pokémon Stadium name truncation glitch (hist | edit) [2,329 bytes] CytricAcid (talk | contribs) (Created page about the Pokémon Stadium name truncation glitch.) Tag: Visual edit: Switched
- 21:59, 13 January 2024 Vaporeon learnpool glitch (hist | edit) [903 bytes] Evie (Torchickens) (talk | contribs) (Created page with "The '''Vaporeon moveset glitch''' occurs in {{Y}} and does not apply to Vaporeon's learnpool in {{RB}}. It restricts Vaporeon from learning the move Mist at Level 42 with the following methods: Rare Candy, level up in battle, evolving a Level 42 Eevee. The glitch occurs because Haze is defined as first move at Level 42 in Vaporeon's level-up/evolutions data structure, and the engine will ignore entries for a duplicate level (Mist). However, it is still possible to t...") originally created as "Vaporeon moveset glitch"
- 14:54, 13 January 2024 GlitchDexKO (hist | edit) [1,303 bytes] Evie (Torchickens) (talk | contribs) (Created page with "{{incomplete|1=Other Korean Yellow fan translation glitch Pokémon}} This is a list of glitch Pokémon found in the Korean Pokémon games. ==Korean Yellow ([https://windowstiger.tistory.com/169 Windows Tiger fan translation]) GlitchDex== *없는번호 (MissingNo.) ==Korean Gold/Silver GlitchDex== *? (00) *? (FC) *알 (FD) *? (FE) *GlitchDexKO/GS:255|...")